Godot Engine
Unity
Unreal Engine
GDevelop
Blender
CryENGINE
Stencyl
RPG Maker
pkgsrc
Conda
Homebrew
Yay
Portage
Nix
Docker
BBEdit
The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Godot Engine
pkgsrcBased on our record, Godot Engine seems to be a lot more popular than pkgsrc. While we know about 479 links to Godot Engine, we've tracked only 11 mentions of pkgsrc. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Godot โ open-source game engine with great audio support. - Source: dev.to / 3 months ago
Open source engines like Godot reduce the barrier. Zero licensing cost, a 50MB download, and a growing community of over 102,000 GitHub stars. AI tools like Ziva that generate engine-specific code can cut prototype time further. - Source: dev.to / 3 months ago
In Godot, you do not create a PlayerCharacter class that extends Character that extends Entity. You compose a player from independent nodes:. - Source: dev.to / 3 months ago
For game engines, Godot was too young, Unity just released a statement to make the developers give them more money, so we were left with Unreal Engine. - Source: dev.to / 3 months ago
So much incorrect and misinformation in these comments. As someone who is building an agent[0] with MCP tools, neither the MCP tool description nor the response is the problem. Both of those are easily solved by not bloating them. The real killer is the input tokens on each step. If you have 100k tokens in the conversation, and the LLM calls an MCP tool, the output and the existing conversation is sent... - Source: Hacker News / 4 months ago
> Most open source software packages are also compiled for BSD variants, they switched to 64 bit time_t a long time ago and reported back upstream any problems. * NetBSD in 2012: https://www.netbsd.org/releases/formal-6/NetBSD-6.0.html * OpenBSD in 2014: http://www.openbsd.org/55.html For packaging, NetBSD uses their (multi-platform) Pkgsrc, which has 29,000 packages, which probably covers a large swath of... - Source: Hacker News / 11 months ago
> https://pkgsrc.smartos.org/install-on-macos/ Note that Pkgsrc is a NetBSD-derived project. * https://pkgsrc.org The Joyent folks leveraged it to allow their customers, who were perhaps not as familiar with Solaris/SmartOS, a larger pool of packages. Pkgsrc was running on Solaris before Joyent, Joyent built on top of it. - Source: Hacker News / almost 2 years ago
Https://pkgsrc.org/ from netbsd runs on many systems. - Source: Hacker News / about 2 years ago
It seems according to pkgsrc.org that pkgin might follow the PKG_PATH environment variable. You're supposed to set PKG_PATH="http://cdn.NetBSD.org/pub/pkgsrc/packages/NetBSD/$(uname -p)/$(uname -r|cut -f '1 2' -d.)/All/", and according to uname(1), -p gives the processor architecture and -r gives the operating system [kernel] release. Source: over 3 years ago
It seems like pkgsrc.org hasnโt got the news yet. Source: over 3 years ago
Unity - The multiplatform game creation tools for everyone.
Conda - Binary package manager with support for environments.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Homebrew - The missing package manager for macOS
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.
Yay - Yay is an AUR helper written in go, based on the design of yaourt, apacman and pacaur.