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llama.cpp
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The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Based on our record, Godot Engine seems to be a lot more popular than llama.cpp. While we know about 480 links to Godot Engine, we've tracked only 18 mentions of llama.cpp. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I usually recommend the inexperienced do at least 1 project in godot: https://godotengine.org/ Then port it to UE if they are interested in skill reuse for future projects: https://www.unrealengine.com/ SDL has a lot of issues, and falls into "only if you must" category. Still better than .NET or Java in many ways, as spacial audio is easy in the mixer. =3. - Source: Hacker News / 21 days ago
Godot — open-source game engine with great audio support. - Source: dev.to / 5 months ago
Open source engines like Godot reduce the barrier. Zero licensing cost, a 50MB download, and a growing community of over 102,000 GitHub stars. AI tools like Ziva that generate engine-specific code can cut prototype time further. - Source: dev.to / 5 months ago
In Godot, you do not create a PlayerCharacter class that extends Character that extends Entity. You compose a player from independent nodes:. - Source: dev.to / 5 months ago
For game engines, Godot was too young, Unity just released a statement to make the developers give them more money, so we were left with Unreal Engine. - Source: dev.to / 5 months ago
It's from https://github.com/ggml-org/llama.cpp -- not associated with Meta, it's been around for years, and surely they know about it -- so I would guess either it's not a trademark violation or they don't care. - Source: Hacker News / 23 days ago
Anything that suggests curl into bash just plain sketches me out. Git clone llama.cpp and build it, it's not hard. https://github.com/ggml-org/llama.cpp/blob/master/docs/build.md literally just a few steps for the basics: git clone https://github.com/ggml-org/llama.cpp cmake -B build cmake --build build --config Release. - Source: Hacker News / 23 days ago
I was a bit suspicious of the url but it is also listed on llama.cpp github https://github.com/ggml-org/llama.cpp. - Source: Hacker News / 23 days ago
TurboFieldfare proves the idea beautifully, but it is a bespoke runtime: two supported models, Apple platforms only, custom kernels for everything. I wanted the same idea for the other cheap 8 GB machine on my desk, a Jetson Orin Nano, and I wanted it for any MoE model I could quantize. So instead of porting the runtime, I grafted the idea into llama.cpp, which already runs on the Jetson and already has... - Source: dev.to / about 1 month ago
Llama.cpp is a flexible runtime for GGUF models across CPU, CUDA, Metal, and other backends. - Source: dev.to / about 1 month ago
Unity - The multiplatform game creation tools for everyone.
LM Studio - Discover, download, and run local LLMs
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Ollama - The easiest way to run large language models locally
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.
Ava PLS - Desktop app for running LLMs locally