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All of this assumes you can actually inspect what the agent did โ the real inputs after resolution, the real tool outputs, the real intermediate steps. That is the other half of the workflow. AgentLens captures the trace: every model and tool step, resolved inputs, raw outputs. agent-eval scores and gates the output; AgentLens gives you the unforgeable, agent-didn't-author trace data for Tier 1+2 to score against... - Source: dev.to / about 6 hours ago
# git: the API token, plus the credential used for the push Kubectl create secret generic foreman-github \ --from-literal=GITHUB_TOKEN="$GITHUB_TOKEN" -n foreman-system Kubectl create secret generic foreman-git-credentials \ --from-literal=token="$GITHUB_TOKEN" -n foreman-system Helm upgrade foreman llmkube/foreman -n foreman-system --reuse-values \ --set agent.githubToken.secretName=foreman-github \ ... - Source: dev.to / about 12 hours ago
This is why eval and observability ship as a unit, not as separate purchases. agent-eval scores and gates the output โ the tiers above, drift, hallucination. AgentLens captures the trace of how the agent got there: every model step and tool call, the resolved inputs, the raw outputs, the trajectory. Two things fall out of that:. - Source: dev.to / 10 days ago
The real fragility is in trying to constrain arguments. The docs are explicit that a pattern like Bash(curl http://github.com/ *) fails to do what it looks like it does. It won't match curl -X GET http://github.com/... (option before the URL), curl https://github.com/... (different protocol), curl -L http://bit.ly/xyz (redirects to GitHub), URL=http://github.com && curl $URL (variable), or curl http://github.com... - Source: dev.to / 12 days ago
Fallback chains โ og:title โ twitter:title โ- SSRF protection โ if you fetch user-supplied URLs, you MUST block
localhost, RFC-1918 ranges, and internal hostnames, or your preview endpoint is a proxy into your own infrastructure- Caching โ you do not want to re-fetch a URL on every render
- Rate limiting โ a public...
- Source: dev.to / 14 days ago
Are all of your family playing on Bedrock edition? There is a version split between console editions (plus some Windows users) and the original Java edition, with most of the (verbal?) online community playing on the latter. If you are not all playing on the same edition, you can use something called GeyserMC (https://geysermc.org/) to allow Bedrock players to join your Java server. Modding your server can greatly... - Source: Hacker News / 10 days ago
GitLab - Create, review and deploy code together with GitLab open source git repo management software | GitLab
Minecraft Fabric - Fabric is a lightweight, experimental modding toolchain for Minecraft.
BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.
Minecraft Forge - Minecraft Forge is a free, open-source modding API and loader designed to simplify compatibility between community-created game mods in Minecraft: Java Edition.
VS Code - Build and debug modern web and cloud applications, by Microsoft
MCreator - Mcreator is a Minecraft mods development software that makes it easy for you to create mods for Minecraft without needing to learn Java or any other programming language.