
GitHub
GitLab
BitBucket
VS Code
Git
Treehouse
Pantheon
CodePen
InputMapper
Xpadder
JoyToKey
reWASD
X360ce
DS4Windows
Pinnacle Game Profiler
AntimicroX
GitHub
InputMapperBased on our record, GitHub seems to be a lot more popular than InputMapper. While we know about 2470 links to GitHub, we've tracked only 8 mentions of InputMapper. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
This is why eval and observability ship as a unit, not as separate purchases. agent-eval scores and gates the output โ the tiers above, drift, hallucination. AgentLens captures the trace of how the agent got there: every model step and tool call, the resolved inputs, the raw outputs, the trajectory. Two things fall out of that:. - Source: dev.to / 7 days ago
The real fragility is in trying to constrain arguments. The docs are explicit that a pattern like Bash(curl http://github.com/ *) fails to do what it looks like it does. It won't match curl -X GET http://github.com/... (option before the URL), curl https://github.com/... (different protocol), curl -L http://bit.ly/xyz (redirects to GitHub), URL=http://github.com && curl $URL (variable), or curl http://github.com... - Source: dev.to / 8 days ago
Fallback chains โ og:title โ twitter:title โ- SSRF protection โ if you fetch user-supplied URLs, you MUST block
localhost, RFC-1918 ranges, and internal hostnames, or your preview endpoint is a proxy into your own infrastructure- Caching โ you do not want to re-fetch a URL on every render
- Rate limiting โ a public...
- Source: dev.to / 10 days ago
$ git pull Remote: Repository not found. Fatal: repository 'https://github.com//.git/' not found. - Source: dev.to / 12 days ago
// ==UserScript== // @name GitHub -> Obsidian Task // @namespace obsidian // @version 1.0 // @match https://github.com/*/*/issues/* // @match https://github.com/*/*/pull/* // @grant GM_setClipboard // ==/UserScript== (function () { 'use strict'; function getTitle() { return document.querySelector("bdi")?.textContent.trim(); } function copyTask() { ... - Source: dev.to / 14 days ago
You can use either this or this I believe to change shit around to where you can figure out one way or another of playing with two people despite the issues you mentioned. Source: about 3 years ago
This may be of some use to you, maybe? Source: about 3 years ago
It mentions some alternatives, though, such as Input Mapper and Xpadder. If your games are on Steam, you could try Steam's controller config thing. Source: about 3 years ago
If not, try using InputMapper or find something more specific for the controllers. Source: over 4 years ago
Ahh right I understand now. All I can suggest is 1. Untick xbox controller support in big picture mode or settings. 2. Install https://beta.inputmapper.com/ 3. Configure button layout and try it in tekken. I'm not sure what else can be done. Source: over 4 years ago
GitLab - Create, review and deploy code together with GitLab open source git repo management software | GitLab
Xpadder - Xpadder simulates the keyboard and mouse using your gamepad What does Xpadder let you do?
BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.
JoyToKey - JoyToKey enables users to control the keyboard using any USB compatible controller (Dualshock 3, Xbox 360, etc.)
VS Code - Build and debug modern web and cloud applications, by Microsoft
reWASD - First and only gamepad mapper to make Xbox Elite paddles separate buttons.