
GitHub
GitLab
BitBucket
VS Code
Git
Treehouse
Pantheon
CodePen
FNA
MonoGame
Godot Engine
LibGDX
Phaser
FlatRedBall
Cocos2d-x
Unity
GitHub
FNABased on our record, GitHub seems to be a lot more popular than FNA. While we know about 2470 links to GitHub, we've tracked only 17 mentions of FNA. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
This is why eval and observability ship as a unit, not as separate purchases. agent-eval scores and gates the output โ the tiers above, drift, hallucination. AgentLens captures the trace of how the agent got there: every model step and tool call, the resolved inputs, the raw outputs, the trajectory. Two things fall out of that:. - Source: dev.to / 2 days ago
The real fragility is in trying to constrain arguments. The docs are explicit that a pattern like Bash(curl http://github.com/ *) fails to do what it looks like it does. It won't match curl -X GET http://github.com/... (option before the URL), curl https://github.com/... (different protocol), curl -L http://bit.ly/xyz (redirects to GitHub), URL=http://github.com && curl $URL (variable), or curl http://github.com... - Source: dev.to / 4 days ago
Fallback chains โ og:title โ twitter:title โ- SSRF protection โ if you fetch user-supplied URLs, you MUST block
localhost, RFC-1918 ranges, and internal hostnames, or your preview endpoint is a proxy into your own infrastructure- Caching โ you do not want to re-fetch a URL on every render
- Rate limiting โ a public...
- Source: dev.to / 6 days ago
$ git pull Remote: Repository not found. Fatal: repository 'https://github.com//.git/' not found. - Source: dev.to / 7 days ago
// ==UserScript== // @name GitHub -> Obsidian Task // @namespace obsidian // @version 1.0 // @match https://github.com/*/*/issues/* // @match https://github.com/*/*/pull/* // @grant GM_setClipboard // ==/UserScript== (function () { 'use strict'; function getTitle() { return document.querySelector("bdi")?.textContent.trim(); } function copyTask() { ... - Source: dev.to / 10 days ago
For a more actively maintained XNA implementation, also worth looking at Ethan Lee's FNA: https://fna-xna.github.io/. - Source: Hacker News / 5 months ago
Emulating "dead" consoles and unchanging APIs is usually sustainable. We'll all be able to play Sega MD/Genesis games and XNA games until the end of time, with whatever hardware, platform, controllers, and video outputs we need. Source: about 3 years ago
Https://fna-xna.github.io/ this explains it better. Source: almost 4 years ago
MonoGame is an open-source framework, a thin layer of abstraction over input, sound, and graphics APIs. MonoGame lets game developers write cross platform code that will run on desktop, mobile, and console devices. Many commercially successful indie games have been shipped using MonoGame, and it's similar frameworks XNA and FNA, since 2007. MonoGame is ideal for developers who don't want an engine to dictate their... Source: almost 4 years ago
FWIW while this tutorial series looks very old and XNA has indeed been officially discontinued, FNA is a 100% compatible (or at least as 100% as it can be :-P) XNA reimplementation that can be used instead of XNA and is still under active development (last release 11 days ago) while it has been used by a bunch of games already. Because of that most XNA resources should apply to FNA too. Source: about 4 years ago
GitLab - Create, review and deploy code together with GitLab open source git repo management software | GitLab
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.
Godot Engine - Feature-packed 2D and 3D open source game engine.
VS Code - Build and debug modern web and cloud applications, by Microsoft
LibGDX - Libgdx is a Java game development framework that provides a unified API that works across all...