GitHub
GitLab
BitBucket
VS Code
Git
Treehouse
Pantheon
CodePen
Afterplay
Windows95
Wolfenstein 3D HTML5
Computer Museum
Game Oldies
Pixel Memories
90 Kids
Wizard of Wor
GitHub
AfterplayBased on our record, GitHub seems to be a lot more popular than Afterplay. While we know about 2473 links to GitHub, we've tracked only 17 mentions of Afterplay. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Is published at https://github.com/.keys so an SSH server to which you connect could do a reverse lookup. This is the reason why my ~/.ssh/config has those 2 lines at the end:- Source: Hacker News / 6 days agoHost *.
All of this assumes you can actually inspect what the agent did โ the real inputs after resolution, the real tool outputs, the real intermediate steps. That is the other half of the workflow. AgentLens captures the trace: every model and tool step, resolved inputs, raw outputs. agent-eval scores and gates the output; AgentLens gives you the unforgeable, agent-didn't-author trace data for Tier 1+2 to score against... - Source: dev.to / 7 days ago
# git: the API token, plus the credential used for the push Kubectl create secret generic foreman-github \ --from-literal=GITHUB_TOKEN="$GITHUB_TOKEN" -n foreman-system Kubectl create secret generic foreman-git-credentials \ --from-literal=token="$GITHUB_TOKEN" -n foreman-system Helm upgrade foreman llmkube/foreman -n foreman-system --reuse-values \ --set agent.githubToken.secretName=foreman-github \ ... - Source: dev.to / 7 days ago
This is why eval and observability ship as a unit, not as separate purchases. agent-eval scores and gates the output โ the tiers above, drift, hallucination. AgentLens captures the trace of how the agent got there: every model step and tool call, the resolved inputs, the raw outputs, the trajectory. Two things fall out of that:. - Source: dev.to / 17 days ago
The real fragility is in trying to constrain arguments. The docs are explicit that a pattern like Bash(curl http://github.com/ *) fails to do what it looks like it does. It won't match curl -X GET http://github.com/... (option before the URL), curl https://github.com/... (different protocol), curl -L http://bit.ly/xyz (redirects to GitHub), URL=http://github.com && curl $URL (variable), or curl http://github.com... - Source: dev.to / 18 days ago
Try https://afterplay.io itโs cross platform, saves every 20 seconds and keeps your last 50 saves which you can recover from if anything goes wrong. - Source: Hacker News / about 2 months ago
Really love seeing more Game Boy emulators written in Rust, especially with browser support โ awesome project! If you're into this space, Iโve been building https://afterplay.io โ a browser-based retro gaming platform with support for a bunch of systems (GB,GBC, GBA, SNES, NDS, PS1, etc). It runs entirely in the browser with save states, cloud sync, and native mobile support via Capacitor. Also has some fun stuff... - Source: Hacker News / over 1 year ago
We've just added netplay to https://afterplay.io. - Source: Hacker News / over 1 year ago
Very cool! I've built a similar platform for GB, GBA and SNES at https://afterplay.io .I've thought about adding DOS support in the future. What emulator did you end up using? - Source: Hacker News / over 2 years ago
This is super cool! What emulator did you use? Would be cool to add this to https://afterplay.io. - Source: Hacker News / about 3 years ago
GitLab - Create, review and deploy code together with GitLab open source git repo management software | GitLab
Windows95 - Windows 95 in Electron. Runs on macOS, Linux, and Windows.
BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.
Wolfenstein 3D HTML5 - Play this classic game in your browser
VS Code - Build and debug modern web and cloud applications, by Microsoft
Computer Museum - Online computer simulator.