GDevelop
Godot Engine
Unreal Engine
Unity
Stencyl
RPG Maker
Adventure Game Studio
CryENGINE
RequireJS
rollup.js
JSHint
stealjs
JSPM
npm
Webpack
Ender
GDevelop
RequireJSRequireJS is recommended for projects that are already using it, especially if the project is large and refactoring to a different module system would be resource-intensive. It can also be suitable for legacy web applications that have complex dependency chains which have been built with AMD (Asynchronous Module Definition) patterns. However, newer projects are better served with modern bundlers and native ES6 module syntax.
awesome, but contains some bugs like frezees or editor view crash
Based on our record, GDevelop should be more popular than RequireJS. It has been mentiond 78 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
GDevelop combines open-source flexibility with powerful no-code features. Their recent AI plugins provide remarkable capabilities:. - Source: dev.to / about 1 year ago
Humble Bundle has a Godot bundle is available for the next day or so. That might be a good one to look at if you're ok with leaning into code a bit (gdscript is very very similar to python). https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software Also check out the RPG Maker bundle. That's pretty point-and-click. You can have something basic up and running in a couple minutes... - Source: Hacker News / almost 2 years ago
I selected this library as I normally use much higher-level tools to develop games such as p5.js, or GDevelop. Both these tools are amazing in their own right; however, I want to learn how these processes operate on a much lower level. These tools take care of a lot of issues for you ranging from asset to memory management. Raylib is still cross-platform but does not handle these tasks for the programmer which I... - Source: dev.to / almost 2 years ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / almost 3 years ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / almost 3 years ago
That's the job of Closure Compiler. Closure is an optimizing JavaScript compiler that ClojureScript is using since its initial release, in 2011. At the time JavaScript didn't have standard module format, remember AMD, UMD, RequireJS and CommonJS? Closure folks at Google invented another one, where goog.provide declares a module and goog.require imports another module. - Source: dev.to / 8 months ago
The fact that everything was loaded synchronously, which was not really an issue at that time when writing for servers, it was not really feasible for front-ends. Therefore RequireJS was brought to live. If you ever wondered how it looks, there is an example repository still living. If you are more interested in the history, look up: AMD, UMD, RequireJS. - Source: dev.to / about 1 year ago
There is a library called requirejs (https://requirejs.org/) that accomplishes what I am referring to. However, this is essentially similar to the situation in PHP prior to version 5.3 - a solution implemented at the level of a separate library rather than at the language level. Source: about 3 years ago
Webpack is the most popular bundler and it followed on the heels of Require.js, Rollup, and similar solutions. But the learning curve for a tool like webpack is steep. Getting started with webpack isnโt easy due to its complex configurations. As a result, in recent years another solution has emerged. This tool is not necessarily a front-runner, but an easier-to-digest alternative on the front-end module bundler... - Source: dev.to / over 3 years ago
I have a number of JavaScript "classes" each implemented in its own JavaScript file. For development those files are loaded individually, and for production they are concatenated, but in both cases I have to manually define a loading order, making sure that B comes after A if B uses A. I am planning to use RequireJS as an implementation of CommonJS Modules/AsynchronousDefinition to solve this problem for me... Source: about 4 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
rollup.js - Rollup is a module bundler for JavaScript which compiles small pieces of code into a larger piece such as application.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
JSHint - New JSHint website. Anton Kovalyov Oct 1st, 2013. For the last couple of weeks I've been working on a new homepage for JSHint and today I'm proud to announce the new jshint. com! JSHint Website.
Unity - The multiplatform game creation tools for everyone.
stealjs - Futuristic JavaScript dependency loader and builder. Speeds up application load times. Works with ES6, CommonJS, AMD, CSS, LESS and more. Simplifies modular workflows.