User-Friendly Interface
GDevelop provides a drag-and-drop interface, making it accessible for beginners who don't have prior coding experience.
Cross-Platform Export
Games created with GDevelop can be exported to multiple platforms, including Windows, macOS, Linux, Android, iOS, and the web.
Free and Open Source
GDevelop is completely free and its source code is open for anyone to modify and improve.
Extensive Documentation
The platform provides a wide range of tutorials, examples, and thorough documentation, making it easier for developers to learn and utilize the tool.
Vibrant Community
An active community forum and resources are available, providing support and opportunities for collaboration.
No-Code Solution
GDevelop allows game creation without any coding, making it highly suitable for rapid prototyping and educational purposes.
Humble Bundle has a Godot bundle is available for the next day or so. That might be a good one to look at if you're ok with leaning into code a bit (gdscript is very very similar to python). https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software Also check out the RPG Maker bundle. That's pretty point-and-click. You can have something basic up and running in a couple minutes... - Source: Hacker News / 15 days ago
I selected this library as I normally use much higher-level tools to develop games such as p5.js, or GDevelop. Both these tools are amazing in their own right; however, I want to learn how these processes operate on a much lower level. These tools take care of a lot of issues for you ranging from asset to memory management. Raylib is still cross-platform but does not handle these tasks for the programmer which I... - Source: dev.to / 29 days ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / about 1 year ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / about 1 year ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: over 1 year ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: over 1 year ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: over 1 year ago
You can use lightweight engines that run in your browser, like GDevelop or Godot. Both of these also have downloadable versions and Android apps. Source: over 1 year ago
I'd also maybe recommend GDevelop as an alterative. Which uses Block-based "behavior" programming instead of text coding. It also has a bank of ready to go assets (mostly from https://www.kenney.nl/ ). You'll probably be up and running faster with your limited backgrounds. If actual text coding is required GDevelop uses JavaScript as the backend for making custom behaviors . Source: over 1 year ago
It really depends, normally I get a sense about new people who stumble on to Godot as a "Free" game engine, and want to start making games right away with 0 experience in anything. I tend to point them towards GDevelop. Source: over 1 year ago
You may also have an easier/faster startup time in GDevelop , which uses Block-style scripting and has a library of ready assets. Which are mostly all Kenney Games CC0 assets, and useful if you stick with Godot. Source: over 1 year ago
If you're mainly interested in getting quickly into Game Development without even lite coding, I've been pointing folks to GDevelop as a FOSS (Free and Open-Source Software) option. Which uses a Block-based scripting style. Source: over 1 year ago
In the immediate term for just pure 2D Video Game Development in the FOSS (free and open source software) world, I'd suggest GDevelop , which uses Code Blocks (build on JavaScript and C++ on the backend). Kenny is a nice collection of assets for both 2D and 3D for any development engine. Source: over 1 year ago
I tried out construct 3 in 2019 then I discovered its free alternative Gdevelop. Source: over 1 year ago
And GDevelop for 2D if you want to minimize code usage and use a level editor. Source: over 1 year ago
Not sure what you refer to by "menlo security" as this term is used nowhere in the app. GDevelop is using a cookie when you open a cloud project, but it's not a 3rd party cookie - it comes from gdevelop.io and is a secure cookie that stays on gdevelop.io. Source: over 1 year ago
If you don't have a keyboard, you can try GDevelop. Source: over 1 year ago
There are many engines that you can use in browser. 1. (GDevelop)[https://gdevelop.io/] 2. (Construct 3)[https://www.construct.net] 3. (Godot Engine)[https://editor.godotengine.org] 4. (Play Canvas)[https://playcanvas.com] 5. (Hex Engine)[https://hex-engine.dev]. Source: over 1 year ago
Discover what is Poki! This is in addition to the existing prizes from Zorin OS and GDevelop. Always well accompanied by Nathalie Lawhead! Jump into the jam: https://itch.io/jam/gdevelop-game-jam-3. Source: over 1 year ago
I would recommend GDevelop, an open source game maker that can publish to desktop, mobile, and browser games. It comes with a built in tutorial, and has an option between code blocks and JavaScript for your game logic. The two can seamlessly integrate as well, so you can tell your scene to make your mario whomp like square collide with the player, and then perhaps write JavaScript code to guide the square's AI. Source: over 1 year ago
I have been working on a Series on creating Super MarioWorld from scratch which is a mix between a tutorial and a devlog. If this is something that interests you, follow along with at https://gdevelop.io (free and can run inside your browser). Source: over 1 year ago
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