
EnTT
EntityX
Flecs
Entitas
ZeroMQ
OpenCV
AsyncRun.vim
Dear ImGui
Git
GitHub
VS Code
Mercurial SCM
Apache Subversion
GitKraken
GitHub Desktop
Azure DevOps
EnTT
GitBased on our record, Git should be more popular than EnTT. It has been mentiond 319 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Optimizing struct layouts is cool. But if your motivation is to pack more monsters in your game definitely consider transposing your row oriented monster struct into a column oriented entity using Entity Component System. Example framework: https://github.com/skypjack/entt?tab=readme-ov-file It has benefits besides memory/cache optimizations. It... - Source: Hacker News / 12 months ago
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / over 2 years ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / almost 3 years ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / about 3 years ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: about 3 years ago
One last source of confusion worth clearing up. Git is the version control system itself, the underlying technology that does the change-tracking. GitHub is one popular place to host projects that use Git, and it is not the only one. GitLab and Bitbucket do much the same job. A beginner does not need to evaluate all three. Picking the one a tutorial or a friend already uses is a fine way to start because... - Source: dev.to / about 2 months ago
Use Git or a feature registry to track all changes. Versioned feature pipelines support reproducibility across both training and production. - Source: dev.to / about 2 months ago
The Git is the standard version control system in modern software development. With the ability to track changes and facilitate collaboration between teams, Git allows different versions of the source code to coexist, enabling parallel work and code maintenance. - Source: dev.to / about 2 months ago
Check the official website: https://git-scm.com/. - Source: dev.to / 2 months ago
For complex codebases, a structured Markdown document organized by module works well as a starting point - it is human-readable and can be committed to version control alongside the code. For very large codebases, Git-tracked JSON or YAML dependency files, potentially visualized with a tool like Mermaid (available through GitHub), make the relationships searchable and interactive. - Source: dev.to / 2 months ago
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
GitHub - Originally founded as a project to simplify sharing code, GitHub has grown into an application used by over a million people to store over two million code repositories, making GitHub the largest code host in the world.
Flecs - Multi-threaded Entity Component System written for C89 & C99
VS Code - Build and debug modern web and cloud applications, by Microsoft
Entitas - Entity Component System Framework for C# and Unity
Mercurial SCM - Mercurial is a free, distributed source control management tool.