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Elixir
MonoGameBased on our record, Elixir seems to be a lot more popular than MonoGame. While we know about 93 links to Elixir, we've tracked only 8 mentions of MonoGame. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
When I started to work with Dart and Flutter, few weeks ago, I was looking for something like Erlang finite state machine or Elixir Plug. The first one is most about dealing with state change and events, the second is to easily compose data-structures over functions. In both case, when a developer starts to use one of them, it is impossible to come back, and one will try to reproduce it in any language (in my... - Source: dev.to / about 1 month ago
How to store in-memory data in Dart and how to do it correctly? What kind of solution do we have to "share" a reference to an object containing data? Let review the solution I would have used on Erlang/Elixir:. - Source: dev.to / 3 months ago
Writing Elixir code is not really exciting to me, but, to be honest, if someone today wants to create an application from scratch and is looking for a big pool developers and a battle tested distributed infrastructure (the BEAM VM), Elixir is probably one of the best choice nowadays. The community is active, the documentation is great, the language looks like a mix between Ruby and Python, without the annoying... - Source: dev.to / 3 months ago
Phoenix is a framework for Elixir, the same way Rails is a framework for Ruby. Its mission is to be a productive framework that doesn't compromise on speed or maintainability. - Source: dev.to / 4 months ago
I've heard about Elixir since it appeared and I built small things to play with, but I never really got into it. What motivated me, besides the job opportunities popping up in Brazil and the world, is the community. Everyone is very welcoming and embraces diversity, which in my view is exactly what's needed to grow a language further. - Source: dev.to / 4 months ago
You might like monogame. Same level of abstraction, but in C#. https://monogame.net. - Source: Hacker News / 4 months ago
C# + https://monogame.net - Desktop: Windows, MacOS, Linux - Mobile: Android, iOS, iPadOS - Console: Playstation 4, Playstation 5, Xbox One, Nintendo Switch It used to be XNA but then Microsoft discontinued and the comunity created the API compatible MonoGame. Notable games: Terraria (when it was XNA), Stardew Valley, Celeste, Terraria and Fez. - Source: Hacker News / 6 months ago
Kipo is the second prototype I've build with MonoGame and although Kps shares similarities, Kipo took off from where I became blocked with Kps. - Source: dev.to / 8 months ago
To be fair, there is no language that has a framework that contains all of these things... Unless you're using one of the game engines like Unity/Unreal. If you're willing to constrain yourself to 2D games, and exclude physics engines (assume you just use one of the Box2D bindings) and also UI (2D gamedevs tend to make their own UI systems anyway)... Then your best bet in the C# world is Monogame... - Source: Hacker News / over 1 year ago
Defold has been there for a while, not sure of why this in on the front page right now. Anyways, Defold is good, the community, docs etc. Are on the lower side as compared to Godot. The other options include MonoGame https://monogame.net/ (Stardew Valley was written in it) and of-course the biggies like Unity or Unreal. A lot depends on how much investment in learning one wants to make, what is the feature set one... - Source: Hacker News / over 1 year ago
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