
Photon Engine
PlayFlow Cloud
Pragma
gameye
Beamable
PlayFab
brainCloud
Deploy and scale multiplayer game servers worldwide in minutes. Edgegap's patented orchestration deploys containerized dedicated servers just-in-time across 615+ locations, no SDK, no fixed fees, 58% lower latency than public cloud.

CodeSandbox
replit
CodePen
GitHub Codespaces
Glitch
JSFiddle
vscode.dev
Online VS Code Editor for Angular and React

Which is more popular?
Based on our record, StackBlitz seems to be more popular. It has been mentioned 112 times since March 2021.
Website, pricing, platforms and company facts side by side.
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| Website | edgegap.com | stackblitz.com |
| Pricing | ||
| Company | Startup from Canada · 10 - 19 employees · 2018 | — |
| Listed in |
In their own words, as submitted to SaaSHub.


Game server hosting, solved. Edgegap is a game server orchestration and managed infrastructure platform for multiplayer games. You push a container; Edgegap deploys a dedicated server just-in-time, in the location closest to the players in that specific match — no regions to pick, no SDK to...
No description of StackBlitz yet.
What each product offers, as listed by its team.


Possible disadvantages
An editorial look at what each product does well and who it suits.


Overall verdict
Why this product is good
Recommended for
No analysis of StackBlitz yet.
Walkthroughs and reviews on video.
How to add Matchmaking to Unity/Unreal Multiplayer Game with Automated, No-Code Matchmaker
More videos
StackBlitz - Online Code Editor For Angular and React - Introduction
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How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing Edgegap and StackBlitz.
Edgegap's answer
Edgegap orchestrates the world's largest edge network to deploy, on demand, your game server to 615+ locations worldwide. Which directly reduces latency of your multiplayer by 58% on average. It scales with your game's success, up to 14M CCU in 60 minutes. Best of all, it innovative "pay-per-use" means you only pay when players play your game - ensuring you never pay for wasted capacity during development or as your playerbase fluctuates.
Edgegap's answer
Multiplayer game developers seeking a convenient, powerful and cost-effective solution for authoritative servers ("dedicated servers") hosting & orchestration, relays, or the world's first matchmaking system with latency-based rules.
Edgegap's answer
As someone with 20 years of telecom experience, Mathieu Duperré had seen countless industry trends come and go – but edge computing felt different. He saw its bold approach to latency reduction as the next frontier in gaming tech, so he pitched his employer to explore it further.
They humored him initially, but within a few months, the initiative was canned. The company didn’t feel that the gaming market was large or promising enough. Fortunately, their skepticism didn’t deter Mathieu. He knew he had lightning in a bottle, so there was only one thing left to do: quit his long-standing corporate gig to follow his passion.
The first order of business was to research industry conferences. One event in Berlin looked promising, but he was going completely out-of-pocket with zero funding and no product. It was both pricey and risky, with a ton of downside and a shred of potential upside. To earn a free pass, Mathieu jumped on the opportunity to join the event’s hackathon.
Within two weeks, he was onstage in front of the biggest names in the game, presenting the prototype he had pulled out of thin air.
The result? First prize.
Mathieu was immediately swarmed by execs asking to test his product, which didn’t exist yet. Upon touching down in Montreal, he got straight to work renting a small office, hiring 2 engineers for a prototype and started plugging away.
One year later, they had landed a seed round.
Now, more than 5 years later, the team is composed of various departments and colleagues, building the future of edge computing infrastructure!
Edgegap's answer
Kubernetes, K8, containers, Docker, container d, container-d, and much more
Edgegap's answer
Starbreeze AB (PAYDAY 3), Halfbrick Studios (Thrill of the Fight 2), The Fun Pimps (7 Days to Die: Blood Moon), Mirai Labs (Pegaxy: Blaze), Aether Studios (Rivals of Aether 2), Highwire Games (Six Days in Fallujah), Squido Studios (DigiGods), Blue Duck Studios (Gravity League), HIBER (Hiberworld, Hiber3D) & many more unnanounced studios & games.
Share your experience with using Edgegap and StackBlitz. For example, how are they different and which one is better?
External articles and on-site reviews we used to compare the two products.


We have no reviews of Edgegap yet. Be the first one to post
All applications created on StackBlitz also get deployed automatically on their servers! So, this Angular toy app I just created is hosted automatically on https://angular-yvyi2j.stackblitz.io/. Most likely, the URL...
I've started using this as my main IDE for new projects when I'm trying things out. If it keeps getting better at the rate it has been, it'll be even better than coding locally.
StackBlitz claims to allow you to code the future in your browser. And after trying it, I’m confident you’ll agree that this web application is extremely useful for coders.
Recommendations tracked on public social media and blogs since March 2021.


Tracking Edgegap since Jan 2025.
Managing reactive state and dependent computations in JavaScript can get complex, especially when combining asynchronous and synchronous data. RS-X is a library that allows you to bind expressions to plain objects and makes the parts of... - Source: Hacker News / 8 months ago
I like htmx, LiveView, React and Solid. They are great at different points, so I try to combine them in Solv (Stateless Offline-capable LiveView) and write a prototype to show the benefits. Solv's main idea is that stateless servers keep... - Source: Hacker News / 11 months ago
I like htmx, LiveView, React and Solid. They are great at different points, and this is a prototype trying to combine them. Solv's main idea is that stateless servers keep client's state in a volatile cache. It enables server components... - Source: Hacker News / 11 months ago
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