
Drupal
WordPress
Joomla
Ghost
Progress Sitefinity
Grav
ProcessWire
SquareSpace
Polygonjs
Spline
Three.js
Three.js Journey
Lottie
PlayCanvas
Piano.io
Houdini
Drupal
PolygonjsBased on our record, Polygonjs should be more popular than Drupal. It has been mentiond 138 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I would be interested in some good migration tools, paid ones are also ok. I found a post about this on drupal.org, but it didn't seem like an easy process. It is a multilanguage site with many content types, and a totally custom theme. Source: over 3 years ago
You got already good advice, but wanted to point the guide of drupal.org where you can see some tools listed with instructions and channels https://www.drupal.org/community/contributor-guide/reference-information/talk/tools. Source: over 3 years ago
There is a service call GitPod that provides a temporary container Drupal environment. If you are familiar with what is going on around the future of how Drupal modules will eventually be offered up, you will likely have seen the "Project Browser" module as a contrib demo of the approach. It is used for people to give feedback to the developers. So they set up the typical 'SimplyTestMe' but also a GitPod... Source: almost 4 years ago
For reviews, it depends entirely on what you mean by "review". I believe core has a simple comment module, although it may have been deprecated for D9? There are likely many review-style modules on drupal.org that might work, or if you just want to link out to third-party reviews then it could just be a repeating-value link field on the Product content type. Source: almost 4 years ago
They should also use standards tools like Github. The drupal.org platform was certainly impressive 10 years ago, today it's a pain to use it. They ducktape it with gitlab, but really it sucks to have to read documentation to simply do a pull request. Source: almost 4 years ago
- some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack. And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you... - Source: Hacker News / about 2 years ago
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly. But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web. Project after project ( some examples here: https://polygon-lab.com/ ), I... - Source: Hacker News / over 2 years ago
I'm building one, called Polygonjs ( https://polygonjs.com/ ), you have a few examples to play with ( https://polygonjs.com/docs/examples ). - Source: Hacker News / over 2 years ago
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene. Source: over 2 years ago
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes. Source: over 2 years ago
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Three.js Journey - The best course to learn how to create stunning 3D websites