Composer
jQuery
React Native
Babel
OpenSSL
Raven.js
Symfony
jQuery UI
raylib
Allegro
MonoGame
Godot Engine
SFML
WADE
SDL
Vulkan
I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Composer seems to be a lot more popular than raylib. While we know about 153 links to Composer, we've tracked only 7 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Adopt Composer for dependency management and PSR-4 autoloading to replace manual includes. - Source: dev.to / 27 days ago
It's very confusing that they use the same name as the very well known PHP package manager, composer https://getcomposer.org/. - Source: Hacker News / 4 months ago
I'm embarrassed I never took the time to understand Composer until now. I have been preaching for a long time to start each PHP project with Composer, even when the project is not going end up on Packagist. - Source: dev.to / 4 months ago
Waaseyaa is a monorepo. The root composer.json defines 43 subpackages under packages/, each referenced as a path repository with @dev constraints. During development, this is convenient. Composer resolves everything locally, and you never think about versioning. - Source: dev.to / 6 months ago
(P)NPM is an outlier in this behavior compared to package managers of other languages. With package managers like Composer (PHP), pip (Python) and NuGet (.NET) dependencies are by default peer dependencies. That means that in those package managers it is not possible to have multiple versions of the same dependency in your application1. - Source: dev.to / 10 months ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: about 4 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: about 5 years ago
jQuery - The Write Less, Do More, JavaScript Library.
Allegro - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
React Native - A framework for building native apps with React
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
Babel - Babel is a compiler for writing next generation JavaScript.
Godot Engine - Feature-packed 2D and 3D open source game engine.