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Based on our record, CodeSandbox seems to be a lot more popular than CrossBridge. While we know about 310 links to CodeSandbox, we've tracked only 8 mentions of CrossBridge. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
CodeSandbox Examples: Check out CodeSandbox for live projects using Shadcn UI. Itโs a great way to see the toolkit in action. - Source: dev.to / 6 months ago
I am thankful for a platform like CodeSandbox because it allows me to offload majority of the processing power and memory resources to the cloud. With a local VS Code installed, I can tunnel in via a remote connection to work on my projects, tinker, or do a deep-dive on certain topics; all while ensuring that the RPi 4 still has sufficient resources left to run other things in the background. - Source: dev.to / 7 months ago
To create a new React JS environment in CodeSandbox. Similar domains include js.new, vue.new, etc.,. - Source: dev.to / 8 months ago
I have, it's called Visual Studio Code and I ditched my old native editor(s) for it. I'd even suggest that the fact that it's JS based has significantly changed the tech world because the editor itself will run in a browser so it's here https://godbolt.org/ , and here https://codesandbox.io, and here https://www.postman.com/, and here https://aws.amazon.com/pm/cloud9/ and 100s or 1000s of other sites. - Source: Hacker News / 9 months ago
CodeSandbox for web-first collaborative projects. - Source: dev.to / 9 months ago
Wrong, Flash was in the process of doing exactly that. https://adobe-flash.github.io/crossbridge/ Before asm2js was even an idea, Unreal compiled to Flash via CrossBridge. https://www.youtube.com/watch?v=xzyCTt5KLKU https://www.youtube.com/watch?v=ZmZS7B1pLWg To this day, with exception of maybe PlayCanvas, there are hardly any tools that can match the same developer experience for WebGL, almost 15 years later. - Source: Hacker News / 7 months ago
Already offered by PNaCL, and CrossBridge, in 2010. https://adobe-flash.github.io/crossbridge/ Still waiting for those wonderful WebAssembly + WebGL games that can match Infinity Blade for iOS from 2010, the game Apple used to show off iOS GL ES 3.0 capabilities. - Source: Hacker News / about 2 years ago
Historical note, it was originally done as UE3 to Flash C++ Crossbridge / Stage 3D, the WebGL version came later. https://www.shacknews.com/article/72813/epic-releases-epic-citadel-unreal-engine-demo-in-flash "Unreal Engine 3 Support for Adobe Flash Player - Epic Citadel" -- https://www.youtube.com/watch?v=xzyCTt5KLKU https://help.adobe.com/en_US/as3/dev/WSF24A5A75-38D6-4a44-BDC6-927A2B123E90.html. - Source: Hacker News / over 2 years ago
It is basically Flash, but now it is standard, so everyone is happy. https://adobe-flash.github.io/crossbridge/ https://youtu.be/xzyCTt5KLKU. - Source: Hacker News / about 3 years ago
Easy, so many reasons beyond just blaming Apple, - WebGL is a subset of ES 3.0, when the hardware can do GL 3.2 - WebGPU, when it arrives sometime during 2022, it will be a 1.0 MVP of the features from Metal, Vulkan and DX 12, with yet another shading language that looks like a mix of C++/HLSL/Rust, WGSL. - Lack of tooling, to debug WebGL you have basically to debug the browser process and try to track down your... - Source: Hacker News / almost 4 years ago
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