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Based on our record, CodeMirror should be more popular than CrossBridge. It has been mentiond 48 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
CodeMirror is amazing these days, super lightweight compared to Monaco, and pretty extensible: https://codemirror.net/ For something non-browser, Iโm currently using Zed and itโs pretty good: https://zed.dev/. - Source: Hacker News / 2 months ago
Scrappy co-creator here. Scrappy is local-first, so data is stored locally in your browser, and optionally replicated to a lightweight sync server, to help coordinate syncing between peers. In other words, Scrappy is almost entirely front-end. The only third-party dependencies are Yjs and CodeMirror . We donโt use any other libraries or frameworks like React. Thereโs no... - Source: Hacker News / 4 months ago
Scrappy co-creator here. It was a surprise to us that this blew up on HN. We've hurriedly added an FAQ to the write-up. In regards to this question about the "Scrappy backend": Scrappy is local-first, so data is stored locally in your browser, and optionally replicated to a lightweight sync server, to help coordinate syncing between peers. In other words, Scrappy is almost entirely front-end. The only third-party... - Source: Hacker News / 4 months ago
NOTE: CodeMirror 6 exists, and is more mobile-friendly, more accessible, better designed, and much more actively maintained. - Source: dev.to / 11 months ago
This post covers some background on the Language Server Protocol and then goes into a demonstration of how to integrate the ruff language server into a simple code editor built using CodeMirror. The code for the demonstration is availiable on github. - Source: dev.to / about 1 year ago
Wrong, Flash was in the process of doing exactly that. https://adobe-flash.github.io/crossbridge/ Before asm2js was even an idea, Unreal compiled to Flash via CrossBridge. https://www.youtube.com/watch?v=xzyCTt5KLKU https://www.youtube.com/watch?v=ZmZS7B1pLWg To this day, with exception of maybe PlayCanvas, there are hardly any tools that can match the same developer experience for WebGL, almost 15 years later. - Source: Hacker News / 7 months ago
Already offered by PNaCL, and CrossBridge, in 2010. https://adobe-flash.github.io/crossbridge/ Still waiting for those wonderful WebAssembly + WebGL games that can match Infinity Blade for iOS from 2010, the game Apple used to show off iOS GL ES 3.0 capabilities. - Source: Hacker News / about 2 years ago
Historical note, it was originally done as UE3 to Flash C++ Crossbridge / Stage 3D, the WebGL version came later. https://www.shacknews.com/article/72813/epic-releases-epic-citadel-unreal-engine-demo-in-flash "Unreal Engine 3 Support for Adobe Flash Player - Epic Citadel" -- https://www.youtube.com/watch?v=xzyCTt5KLKU https://help.adobe.com/en_US/as3/dev/WSF24A5A75-38D6-4a44-BDC6-927A2B123E90.html. - Source: Hacker News / over 2 years ago
It is basically Flash, but now it is standard, so everyone is happy. https://adobe-flash.github.io/crossbridge/ https://youtu.be/xzyCTt5KLKU. - Source: Hacker News / about 3 years ago
Easy, so many reasons beyond just blaming Apple, - WebGL is a subset of ES 3.0, when the hardware can do GL 3.2 - WebGPU, when it arrives sometime during 2022, it will be a 1.0 MVP of the features from Metal, Vulkan and DX 12, with yet another shading language that looks like a mix of C++/HLSL/Rust, WGSL. - Lack of tooling, to debug WebGL you have basically to debug the browser process and try to track down your... - Source: Hacker News / almost 4 years ago
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