Software Alternatives, Accelerators & Startups

CodeMirror VS CrossBridge

Compare CodeMirror VS CrossBridge and see what are their differences

CodeMirror logo CodeMirror

CodeMirror is a versatile text editor implemented in JavaScript for the browser.

CrossBridge logo CrossBridge

CrossBridge is the open-source version of Adobe FlasCC (formerly the Alchemy project).
  • CodeMirror Landing page
    Landing page //
    2022-07-19
  • CrossBridge Landing page
    Landing page //
    2019-11-06

CodeMirror features and specs

  • Extensible
    CodeMirror is highly customizable with a rich API that allows developers to extend its functionality to meet specific needs. It supports a wide variety of languages and can be adapted to different editing scenarios.
  • Lightweight
    CodeMirror is designed to be efficient and lightweight, suitable for integration into web applications without significantly impacting performance.
  • Wide Language Support
    It offers support for many programming languages out of the box, which makes it versatile for different programming tasks.
  • Active Community
    There is an active community of developers contributing to CodeMirror, which ensures regular updates, improvements, and bug fixes.
  • Embeddable
    CodeMirror can be easily embedded into existing web pages or web applications, enabling developers to provide a rich text editor experience.

Possible disadvantages of CodeMirror

  • Complex Configuration
    While CodeMirror is highly customizable, setting it up and configuring it to fit specific requirements can be complex and sometimes overwhelming for new users.
  • Minimal Default Features
    Out of the box, CodeMirror provides a basic editor without many advanced features, requiring extra configuration and plugins to add functionality like autocompletion or linting.
  • Learning Curve
    For developers new to CodeMirror, there may be a learning curve involved in understanding its structure and API, especially when creating custom plugins or features.
  • Performance on Large Files
    CodeMirror can experience performance issues when dealing with very large files or extremely complex documents, which may affect its suitability for all projects.
  • Limited Built-in Mobile Support
    CodeMirrorโ€™s default interface is not inherently optimized for touch interactions, making it less ideal for mobile or tablet editing without additional customization.

CrossBridge features and specs

No features have been listed yet.

CodeMirror videos

How to get value of CodeMirror text editor - step by step guide | CodeMirror #02

More videos:

  • Review - HTMLHint Linter Codemirror Integration

CrossBridge videos

No CrossBridge videos yet. You could help us improve this page by suggesting one.

Add video

Category Popularity

0-100% (relative to CodeMirror and CrossBridge)
Text Editors
100 100%
0% 0
Email Marketing
0 0%
100% 100
Rich Text Editor
100 100%
0% 0
IDE
67 67%
33% 33

User comments

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Social recommendations and mentions

Based on our record, CodeMirror should be more popular than CrossBridge. It has been mentiond 48 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

CodeMirror mentions (48)

  • Positron โ€“ A next-generation data science IDE
    CodeMirror is amazing these days, super lightweight compared to Monaco, and pretty extensible: https://codemirror.net/ For something non-browser, Iโ€™m currently using Zed and itโ€™s pretty good: https://zed.dev/. - Source: Hacker News / 2 months ago
  • Make little apps for you and your friends
    Scrappy co-creator here. Scrappy is local-first, so data is stored locally in your browser, and optionally replicated to a lightweight sync server, to help coordinate syncing between peers. In other words, Scrappy is almost entirely front-end. The only third-party dependencies are Yjs and CodeMirror . We donโ€™t use any other libraries or frameworks like React. Thereโ€™s no... - Source: Hacker News / 4 months ago
  • Make little apps for you and your friends
    Scrappy co-creator here. It was a surprise to us that this blew up on HN. We've hurriedly added an FAQ to the write-up. In regards to this question about the "Scrappy backend": Scrappy is local-first, so data is stored locally in your browser, and optionally replicated to a lightweight sync server, to help coordinate syncing between peers. In other words, Scrappy is almost entirely front-end. The only third-party... - Source: Hacker News / 4 months ago
  • 25 Project Ideas from Beginner to Advanced with Open Source Contributions
    NOTE: CodeMirror 6 exists, and is more mobile-friendly, more accessible, better designed, and much more actively maintained. - Source: dev.to / 11 months ago
  • Integrating the ruff language server
    This post covers some background on the Language Server Protocol and then goes into a demonstration of how to integrate the ruff language server into a simple code editor built using CodeMirror. The code for the demonstration is availiable on github. - Source: dev.to / about 1 year ago
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CrossBridge mentions (8)

  • WASM Wayland Web (WWW)
    Wrong, Flash was in the process of doing exactly that. https://adobe-flash.github.io/crossbridge/ Before asm2js was even an idea, Unreal compiled to Flash via CrossBridge. https://www.youtube.com/watch?v=xzyCTt5KLKU https://www.youtube.com/watch?v=ZmZS7B1pLWg To this day, with exception of maybe PlayCanvas, there are hardly any tools that can match the same developer experience for WebGL, almost 15 years later. - Source: Hacker News / 7 months ago
  • Snappy UIs with WebAssembly and Web Workers
    Already offered by PNaCL, and CrossBridge, in 2010. https://adobe-flash.github.io/crossbridge/ Still waiting for those wonderful WebAssembly + WebGL games that can match Infinity Blade for iOS from 2010, the game Apple used to show off iOS GL ES 3.0 capabilities. - Source: Hacker News / about 2 years ago
  • Ambient: The Multiplayer Game Engine
    Historical note, it was originally done as UE3 to Flash C++ Crossbridge / Stage 3D, the WebGL version came later. https://www.shacknews.com/article/72813/epic-releases-epic-citadel-unreal-engine-demo-in-flash "Unreal Engine 3 Support for Adobe Flash Player - Epic Citadel" -- https://www.youtube.com/watch?v=xzyCTt5KLKU https://help.adobe.com/en_US/as3/dev/WSF24A5A75-38D6-4a44-BDC6-927A2B123E90.html. - Source: Hacker News / over 2 years ago
  • Get started with GPU Compute on the web
    It is basically Flash, but now it is standard, so everyone is happy. https://adobe-flash.github.io/crossbridge/ https://youtu.be/xzyCTt5KLKU. - Source: Hacker News / about 3 years ago
  • WebGL Water
    Easy, so many reasons beyond just blaming Apple, - WebGL is a subset of ES 3.0, when the hardware can do GL 3.2 - WebGPU, when it arrives sometime during 2022, it will be a 1.0 MVP of the features from Metal, Vulkan and DX 12, with yet another shading language that looks like a mix of C++/HLSL/Rust, WGSL. - Lack of tooling, to debug WebGL you have basically to debug the browser process and try to track down your... - Source: Hacker News / almost 4 years ago
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What are some alternatives?

When comparing CodeMirror and CrossBridge, you can also consider the following products

ACE (Ajax Code Editor) - Focused and built towards coders, web designers, and web builders, ACE (Ajax Code Editor) can help...

Tiny C Compiler - The Tiny C Compiler is an x86, x86-64 and ARM processor C compiler created by Fabrice Bellard.

ProseMirror - A toolkit for building rich-text editors on the web

Pelles C - Pelles C for Windows

Monaco Editor - A browser based code editor

WebContainers.io - Build the future of web based coding experiences, from interactive tutorials to instant production-ready dev environments.