
CodeClimate
Codacy
SonarQube
ESLint
CodeFactor.io
Coveralls
SensioLabs Insight
Source-Navigator NG
Amazon GameLift
BitBucket
LibGDX
Cinemagraph Pro
XInput
GameAnalytics
AppGameKit
BINK
CodeClimate
Amazon GameLiftCodeClimate might be a bit more popular than Amazon GameLift. We know about 19 links to it since March 2021 and only 14 links to Amazon GameLift. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Automated analysis tools: SonarQube, CodeClimate, and Codacy detect code-level debt automatically: cyclomatic complexity, code duplication, dependency staleness, and coverage gaps. These tools supplement but don't replace the architectural and business-logic debt that requires human judgment to identify and document. - Source: dev.to / 3 months ago
CodeClimate and Codacy can generate before/after metrics for code quality that make the starting and ending states concrete rather than subjective. - Source: dev.to / 3 months ago
CodeClimate quantifies maintainability so teams canโt hand-wave garbage away. - Source: dev.to / 11 months ago
Code Climate: Link - Automated code review and quality analysis for codebase health. - Source: dev.to / about 1 year ago
Use tools like SonarQube or CodeClimate to spot the high-risk 20%. Then fix one thing at a time not everything at once. This isnโt Dark Souls. - Source: dev.to / over 1 year ago
Although not production-ready solution for multiplayer, it is a quick, easy and low-cost way to implement multiplayer functionality for prototyping purposes. For more long-term solutions, AWS does offer its own game server hosting service - AWS Gamelift. - Source: dev.to / about 2 years ago
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: about 3 years ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: over 3 years ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ Iโve never used it myself but itโs an AWS service that handles a lot of the โthis is annoyingโ of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: almost 4 years ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: about 4 years ago
Codacy - Automatically reviews code style, security, duplication, complexity, and coverage on every change while tracking code quality throughout your sprints.
BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.
SonarQube - SonarQube, a core component of the Sonar solution, is an open source, self-managed tool that systematically helps developers and organizations deliver Clean Code.
LibGDX - Libgdx is a Java game development framework that provides a unified API that works across all...
ESLint - The fully pluggable JavaScript code quality tool
Cinemagraph Pro - Cinemagraph Pro makes creation super-easy and fast.