Scalability
Amazon GameLift offers robust scalability options, allowing developers to accommodate varying player loads efficiently without managing physical infrastructure.
Global Reach
GameLift provides access to a global server network, enabling low-latency gaming experiences for players around the world.
Integration with AWS
GameLift integrates seamlessly with other AWS services, offering extensive flexibility and power in building comprehensive gaming backends.
Cost Efficiency
With its pay-as-you-go model, GameLift can be more cost-effective compared to maintaining private servers, especially for startups and smaller gaming companies.
DDoS Protection
GameLift includes built-in DDoS protection features to help safeguard games from malicious network attacks, ensuring smoother player experiences.
Although not production-ready solution for multiplayer, it is a quick, easy and low-cost way to implement multiplayer functionality for prototyping purposes. For more long-term solutions, AWS does offer its own game server hosting service - AWS Gamelift. - Source: dev.to / 12 months ago
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: almost 2 years ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: about 2 years ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 2 years ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 3 years ago
Amazon GameLift now offers a new console experience that provides a more intuitive way to manage and scale your game servers on AWS. The redesigned console has new left-hand navigation that makes it easy to switch between various GameLift features such as managing and creating builds, scripts, fleets, FlexMatch, and includes helpful resource links like “Prepare to launch”, and service quotas. The new interface... - Source: dev.to / almost 3 years ago
I do get some data to AWS servers in the United States, but I think it’s for stats. I think they’d also use Google servers in Europe (you look for UDP traffic during matches). Amazon does have a service called GameLift, which I think is used for online games. Source: almost 3 years ago
Amazon Web Service gamelift is free for 12 months, so you could at least get set up and then you would have to decide on if you want to pay or move on to your next project. Source: about 3 years ago
As the tile suggest what is Gamelift (https://aws.amazon.com/gamelift/) and I am confuse how it works in overall architecture of the game? Does it replace things like Mirror, Photon or even Nakama or I still need to use like a game server like a headless/console Mirror server and it can be deployed in a gamelift, or should it replace Mirror or Photon or any similar multiplayer server in general? Source: about 3 years ago
You know that Siege uses a off the shelf service called AWS Game Lift (https://aws.amazon.com/gamelift/). Source: about 3 years ago
You don't need to literally host the cloud server btw. Something like AWS might be able to help here. https://aws.amazon.com/gamelift/. Source: over 3 years ago
Https://aws.amazon.com/gamelift/ Or Https://documentation.improbable.io/ And those are "public" solutions. Source: almost 4 years ago
You can also read about GameLift which is a service for hosting, deploying and operating dedicated game servers at scale also across regions. https://aws.amazon.com/gamelift/. Source: about 4 years ago
The cost is pretty reasonable and you get full power to set up the server how you like: Https://aws.amazon.com/gamelift/. Source: about 4 years ago
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