Bitbucket is recommended for software development teams that need strong integration with Jira and Confluence, teams looking for private repository support, and organizations that prioritize customizable workflows and detailed permission settings.
Based on our record, BitBucket should be more popular than Amazon GameLift. It has been mentiond 78 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I am using GitHub for both personal and work projects. In the past, I used BitBucket, and at some point I considered using GitLab, too. However, the popularity of GitHub and its ecosystem made it hard to ignore. I even use GitHub to follow trends in my profession. - Source: dev.to / 19 days ago
Facilitated Collaboration and Funding: With easier identification comes better connectivity. Contributors, partners, and funders can more readily find projects that resonate with their interests and values. Moreover, platforms such as GitHub, GitLab, and Bitbucket are increasingly interested in integrating standardized licensing solutions like License-Token, paving the way for broader adoption and collaborative... - Source: dev.to / 3 months ago
Git ensures that your code is safe. Even if your laptop crashes, your work is backed up on a remote repository (e.g., GitHub, GitLab, Bitbucket). - Source: dev.to / 7 months ago
GitHub, GitLab, Bitbucket: These platforms provide easy-to-use interfaces for Git, adding features like pull requests, issue tracking, and more. Explore GitHub, GitLab, and Bitbucket. - Source: dev.to / 9 months ago
Tools: Use platforms like Bitbucket or GitHub’s pull request feature. - Source: dev.to / 11 months ago
Although not production-ready solution for multiplayer, it is a quick, easy and low-cost way to implement multiplayer functionality for prototyping purposes. For more long-term solutions, AWS does offer its own game server hosting service - AWS Gamelift. - Source: dev.to / about 1 year ago
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: almost 2 years ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: about 2 years ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 2 years ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 3 years ago
GitHub - Originally founded as a project to simplify sharing code, GitHub has grown into an application used by over a million people to store over two million code repositories, making GitHub the largest code host in the world.
XInput - XInput is an API that allows applications to receive input from the Xbox Controller for Windows.
GitLab - Create, review and deploy code together with GitLab open source git repo management software | GitLab
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Gitea - A painless self-hosted Git service
LibGDX - Libgdx is a Java game development framework that provides a unified API that works across all...