
Codacy
SonarQube
CodeClimate
CodeFactor.io
ESLint
Coveralls
SensioLabs Insight
codebeat
PlayCanvas
Unity
Unreal Engine
Blender
Godot Engine
CryENGINE
Stencyl
Cocos2d
Codacy automates code reviews and monitors code quality on every commit and pull request reporting back the impact of every commit or pull request, issues concerning code style, best practices, security, and many others. It monitors changes in code coverage, code duplication and code complexity. Saving developers time in code reviews thus efficiently tackling technical debt. JavaScript, Java, Ruby, Scala, PHP, Python, CoffeeScript and CSS are currently supported. Codacy is static analysis without the hassle.
Codacy
PlayCanvasPlayCanvas is recommended for indie developers, small to medium-sized teams, and educational purposes. It is especially suited for those who are looking to create web-based 3D content quickly and efficiently without needing extensive proprietary tools. It's also beneficial for projects that require real-time collaborative development environments.
As someone who recently started game development, finding the right engine has always been very difficult, It was till Chat-GPT (yes the Ai) recommended me playcanvas, it's Ui was challenging and its learning curve was steep, but at the end of the day it felt rewarding to understand and achieve something. So my final verdict, if you want to make 3D games, not go through the hassle of unity or work anywhere anytime, go for playcanvas.
Based on our record, PlayCanvas should be more popular than Codacy. It has been mentiond 30 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I'm trying to use Codacy to review my code. One of the issues is regarding the use of the "setcookie" function. Source: over 4 years ago
Does anyone have an example on how to get this conversion done on github actions where I can convert the *.coverage file into a *.xml file for uploading to codacy.com. Source: about 5 years ago
Online analysisFinally, if you want a simple way to analyze your code without having to manually configure everything locally, you can use an online code review service such as Codacy (shameless plug here). We already integrate some of the mentioned detection tools in this article and we are working every day to improve the service. The other main benefit of using automated code review tools is to allow you to... - Source: dev.to / over 5 years ago
Because you care and because you always want to be better, automation is a great way to optimize your review workflow process. Go ahead and do a quick search on Google for automated code reviews and see who better fits your workflow. You'll find Codacy on your Google search and we hope you like what we do. - Source: dev.to / over 5 years ago
BabylonJS and the OP's own Aframe [1] seem to have similar licenses, similar number of Github stars and forks, although Aframe seems newer and more game / VR focused. How do Babylon, Aframe, Three.js, and PlayCanvas [2] compare from those that have used them? IIUC, PlayCanvas is the most mature, featureful, and performant, but it's commercial. Babylon is the featureful 3D engine, whereas Three.js is fairly raw.... - Source: Hacker News / about 1 year ago
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: about 3 years ago
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: about 3 years ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: over 3 years ago
The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: over 3 years ago
SonarQube - SonarQube, a core component of the Sonar solution, is an open source, self-managed tool that systematically helps developers and organizations deliver Clean Code.
Unity - The multiplatform game creation tools for everyone.
CodeClimate - Code Climate provides automated code review for your apps, letting you fix quality and security issues before they hit production. We check every commit, branch and pull request for changes in quality and potential vulnerabilities.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
CodeFactor.io - Automated Code Review for GitHub & BitBucket
Blender - Blender is the open source, cross platform suite of tools for 3D creation.