Carbon
Ray.so
Snappify
Karbonized
Codeimg.io
DevDocs
regular expressions 101
DEV.to
Phaser
PixiJS
Unity
Godot Engine
Three.js
GDevelop
Cocos2d-x
Unreal Engine
CarbonCarbon might be a bit more popular than Phaser. We know about 175 links to it since March 2021 and only 129 links to Phaser. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Carbon and Ray.so overlap in purpose but have different strengths. Carbon gives you more control over fonts and padding โ better for documentation screenshots where precise readability matters more than visual flair. When I'm writing a README or a technical guide I use Carbon. When I'm posting to social I use Ray.so. Both are free, both are browser-only. Best for: README code blocks, technical documentation,... - Source: dev.to / 3 months ago
Then I tried the free classics - Ray.so and Carbon.now.sh. - Source: dev.to / 4 months ago
Similar to Ray.so, but with more customization for code snippets. ๐ https://carbon.now.sh. - Source: dev.to / 11 months ago
Still, it's an option (a last resort one). If you have to do that, consider using some specialized code-to-image tool like carbon and not just crop an image of your editor. - Source: dev.to / 11 months ago
I was inspired by https://carbon.now.sh/ for sharing code snippets on social media but I wanted a tight integration with Github's Gists, a focus on embedding the code in posts like Markdown with access to the code. - Source: dev.to / about 1 year ago
Here is what I wanted to find - simple portal where I could play simpler games built with HTML and Javascript and nothing else. Sure, building them with engines like Phaser is one thing, but creating a complete game with Unity and then packing it together to play a game that I can't tinker with is no fun! - Source: dev.to / about 2 months ago
I'm creating my first game! - Janky screenshot of progress so far: https://i.imgur.com/4afs5lv.png - 2D single player browser game - infinite procedural generated world - build your starship - manage a crew - explore, harvest, trade and plunder the universe - Frontend: Phaser 3 + WebGL + TypeScript https://phaser.io - Backend: Workerthread + EliCS + TypeScript https://elixr-games.github.io/elics - I made a... - Source: Hacker News / 3 months ago
Nice! A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io. [1] - https://story.tuzemec.com (not very mobile friendly) [2] - https://phaser.io [3] - https://www.mapeditor.org/. - Source: Hacker News / 8 months ago
For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4]. [1] https://www.cocos.com/en/cocos2d-x [2] https://godotengine.org/ [3] https://pixijs.com/ [4] https://phaser.io/. - Source: Hacker News / 10 months ago
Https://phaser.io/tutorials/making-your-first-phaser-3-game/part1. - Source: Hacker News / 11 months ago
Ray.so - Create beautiful images of your code
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.
Snappify - snappify is a great tool to create and adjust beautiful code snippets easily.
Unity - The multiplatform game creation tools for everyone.
Karbonized - Awesome Image Generator for Code Snippets and Mockups
Godot Engine - Feature-packed 2D and 3D open source game engine.