Buildah
Podman
containerd
CRI-O
Crane
ZeroVM
BuildKit
LXD
JMonkeyEngine
Unity
Blender
Unreal Engine
CryENGINE
Godot Engine
Stencyl
Cocos2d
Buildah
JMonkeyEngineBased on our record, JMonkeyEngine should be more popular than Buildah. It has been mentiond 23 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Modern Docker releases use BuildKit, an efficient builder developed by Docker, whereas Podman uses Red Hat's Buildah. However, both solutions output OCI-compliant images, so there's no practical difference between the two for standard build workflows. - Source: dev.to / 12 months ago
I suspect that the GP was really asking "why not use a different tool", like buildah , buildpacks , nix ,. - Source: Hacker News / over 1 year ago
Buildah specializes in building OCI-compliant container images, offering a more granular and secure approach to image creation compared to traditional Dockerfile builds. - Source: dev.to / over 1 year ago
Lockdown your Dockerized build environments --- Because privileged mode is insecure, you should restrict your CI/CD environments to known users and projects. If this isn't feasible, then instead of using Docker, you could try using a standalone image builder like Buildah to eliminate the risk. Alternatively, configuring rootless Docker-in-Docker can mitigate some --- but not all --- of the security concerns... - Source: dev.to / about 2 years ago
In my experience, not using docker to build docker images is a good idea. E.g. buildah[0] with chroot isolation can build images in a GitLab pipeline, where docker would fail. It can still use the same Dockerfile though. If you want to get rid of your Dockerfiles anyway, nix can also build docker images[1] with all the added benefits of nix (reproducibility, efficient building and caching, automatic layering,... - Source: Hacker News / over 2 years ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
Podman - Simple debugging tool for pods and images
Unity - The multiplatform game creation tools for everyone.
containerd - An industry-standard container runtime with an emphasis on simplicity, robustness and portability
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
CRI-O - Lightweight Container Runtime for Kubernetes
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.