
Buffer
Hootsuite
SproutSocial
Later
AgoraPulse
Planable.io
Zoho Social
Publer
PlayCanvas
Unity
Unreal Engine
Blender
Godot Engine
CryENGINE
Stencyl
Cocos2d
Buffer
PlayCanvasBuffer is recommended for small to medium-sized businesses, digital marketers, social media managers, and individuals who need to manage multiple social media accounts. It's also well-suited for teams looking for collaboration tools to improve their social media marketing workflow.
PlayCanvas is recommended for indie developers, small to medium-sized teams, and educational purposes. It is especially suited for those who are looking to create web-based 3D content quickly and efficiently without needing extensive proprietary tools. It's also beneficial for projects that require real-time collaborative development environments.
I love working with buffer its feature of scheduling makes me free for whole month. Best and easy tool to use.
As someone who recently started game development, finding the right engine has always been very difficult, It was till Chat-GPT (yes the Ai) recommended me playcanvas, it's Ui was challenging and its learning curve was steep, but at the end of the day it felt rewarding to understand and achieve something. So my final verdict, if you want to make 3D games, not go through the hassle of unity or work anywhere anytime, go for playcanvas.
Based on our record, Buffer should be more popular than PlayCanvas. It has been mentiond 61 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I started with Buffer since everyone knows the name. It has been around forever as a scheduler, and now it has a newer GraphQL API that replaced the older, more limited one. - Source: dev.to / 10 days ago
We could have built full autopilot รขยย generate, schedule, post, done. Tools like Buffer and Hootsuite give you scheduling. Some newer tools now offer auto-posting. We deliberately didn't go that route for the first version, and the reason is data. - Source: dev.to / 2 months ago
The concept is simple but technically ambitious. We are going to execute a strategy of "dogfooding" (eating our own food). Instead of using third-party tools like Buffer or Hootsuite, we will build a custom distribution engine using the very technologies we write about: Generative AI and CI/CD Pipelines. - Source: dev.to / 5 months ago
Promotion is keyโdon't wait for people to find your campaign. Actively share updates on social media, write blog posts, and engage with industry influencers. Transparency with your backers through regular progress reports builds trust and encourages long-term support. Platforms like GitHub Sponsors offer built-in transparency tools to connect with your backers directly. - Source: dev.to / over 1 year ago
๐ Work-life balance: While the startup grind is often intense, maintaining a healthy work-life balance is crucial for long-term success and employee well-being. Effective time management, clear communication, and self-care are essential to thriving in this fast-paced environment. Companies like Buffer have been vocal about their commitment to employee well-being, offering unlimited vacation time and remote work... - Source: dev.to / almost 2 years ago
BabylonJS and the OP's own Aframe [1] seem to have similar licenses, similar number of Github stars and forks, although Aframe seems newer and more game / VR focused. How do Babylon, Aframe, Three.js, and PlayCanvas [2] compare from those that have used them? IIUC, PlayCanvas is the most mature, featureful, and performant, but it's commercial. Babylon is the featureful 3D engine, whereas Three.js is fairly raw.... - Source: Hacker News / about 1 year ago
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: about 3 years ago
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: about 3 years ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: about 3 years ago
The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: about 3 years ago
Hootsuite - Enhance your social media management with Hootsuite, the leading social media dashboard. Manage multiple networks and profiles and measure your campaign results.
Unity - The multiplatform game creation tools for everyone.
SproutSocial - Sprout Social is a social media management tool created to help businesses find new customers & grow their social media presence. Try it for free.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Later - Schedule and manage your Instagram posts
Blender - Blender is the open source, cross platform suite of tools for 3D creation.