
Bgfx
PlotDevice
Cairo
Anti-Grain Geometry (AGG)
Raphael
Aspose.Drawing for .NET
Skia
SkiaSharp
Processing
p5.js
OpenFrameworks
Scratch
Pure Data
Nodebox
Vuo
Vvvv
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Based on our record, Processing seems to be a lot more popular than Bgfx. While we know about 345 links to Processing, we've tracked only 6 mentions of Bgfx. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I previously integrated bgfx [1], which allows you to write graphics code and shaders once and supports consoles, with SDL2 stack and Swift [2]. It was quite a nice experience, especially for someone who had never worked with any of these tools before. I'm excited for SDL3 as it introduces console abstractions, eliminating the need for additional dependencies for the GPU API, especially for someone who casually... - Source: Hacker News / about 2 years ago
BGFX: Pretty mature and easy to use with many backends. Source: about 3 years ago
The primary improvement we've heard about in over a decade sounded like a single engineer's side project to integrate the open-source BGFX library migrating the engine from Dx9 to Dx11. (In addition, the macOS beta was just using CrossOver with fixes for any bugs with the Windows compatibility layer.). Source: almost 4 years ago
There are still things like BGFX in active development and use. I think the bigger issue is that folks can never really agree on how things should be abstracted for a higher level API. Source: almost 4 years ago
I would use the native API for each platform with something like bgfx. Source: about 4 years ago
Reading this makes me want to fire up Processing [1] again. I remember spending hours and days with it in my early twenties. The immediacy of writing a few simple commands, hitting "Run" and seeing graphical output is still unsurpassed and created an almost addictive creative feedback loop that I haven't seen anywhere else yet. [1] https://processing.org. - Source: Hacker News / 5 months ago
I built a visual editor in Processing (a Java tool for people who like making things look cool), so I could easily map out the store and export the resulting graph. - Source: dev.to / 8 months ago
As an autodidact who never learned this stuff at school/uni, his lectures are what made linear algebra really click for me. I can only recommend them to anyone who wants to get a visual intuition on the fundamentals of LA. What also helped me as a visual learner was to program/setup tiny experiments in Processing[1] and GeoGebra Classic[2]. - [1] https://processing.org. - Source: Hacker News / about 1 year ago
Glaze! Is an interactive media framework in Divooka that features a Processing-like interface. - Source: dev.to / about 1 year ago
I have been following HyperCard clones for years. It would take me some time to gather what I found, but the short answer is to download a Mac OS 9 emulator (it works) and load up HyperCard 2.4.1 and have fun. Emulators page with links to versions for MacOS and Windows. https://mendelson.org/emulators.html Hypercard 2.4.1 is available at the Macintosh Repository... - Source: Hacker News / about 1 year ago
PlotDevice - PlotDevice is a graphics language for tinkerers, designers, developers and is written in Python.
p5.js - JS library for creating graphic and interactive experiences
Cairo - Cairo is an open-source 2D graphics library released under the GNU Lesser General Public License with support for several output devices.
OpenFrameworks - openFrameworks
Anti-Grain Geometry (AGG) - Anti-Grain Geometry (AGG) is an open-source 2D graphics library that provides you with tools to create multiple shapes and also comes with detailed documentation for explaining all the important concepts.
Scratch - Scratch is the programming language & online community where young people create stories, games, & animations.