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Avoyd VS Xcode Template

Compare Avoyd VS Xcode Template and see what are their differences

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Avoyd logo Avoyd

Create, import, export and render large voxel worlds.

Xcode Template logo Xcode Template

Set Up to Install the Project Template
  • Avoyd Isometric voxel pyramid created and GPU rendered in Avoyd, inspired by Carved Cities by Antoine Lendrevie.
    Isometric voxel pyramid created and GPU rendered in Avoyd, inspired by Carved Cities by Antoine Lendrevie. //
    2024-05-11
  • Avoyd Mattupolis Minecraft map by mattuFIN imported in Avoyd and rendered with post processing: denoise, bloom, AgX Tonemapping on
    Mattupolis Minecraft map by mattuFIN imported in Avoyd and rendered with post processing: denoise, bloom, AgX Tonemapping on //
    2024-06-03
  • Avoyd Drehmal Apotheosis Minecraft map top-down render - showing Minecraft biomes
    Drehmal Apotheosis Minecraft map top-down render - showing Minecraft biomes //
    2025-03-19
  • Avoyd Avoyd voxel editor UI desaturated - featuring rendered minecraft map Magnifica by Kintsukuroi
    Avoyd voxel editor UI desaturated - featuring rendered minecraft map Magnifica by Kintsukuroi //
    2025-03-19
  • Avoyd Avoyd Render - Minecraft map Greenfield City imported, edited to add fog, and rendered in Avoyd
    Avoyd Render - Minecraft map Greenfield City imported, edited to add fog, and rendered in Avoyd //
    2023-12-11

3D art voxel editing and rendering tool for voxel artists, map builders and game developers.

Learn more on www.avoyd.com Buy and Download Avoyd from www.enkisoftware.com/products

Main Features:

  • Large scenes up to 256k voxels a side
  • CPU and GPU path traced rendering
  • Export to optimised mesh glTF GLB and OBJ with physically-based materials parameters, and VOX
  • Import VOX, Minecraft maps, heightmaps, palettes
  • Xcode Template Landing page
    Landing page //
    2023-07-11

Avoyd

Website
avoyd.com
$ Details
freemium โ‚ฌ15.0 / One-off (for personal and commercial use - Annual revenue under โ‚ฌ100k)
Platforms
Windows
Release Date
2017 February
Startup details
Country
United Kingdom

Xcode Template

Website
github.com
Pricing URL
-
$ Details
-
Platforms
-
Release Date
-

Avoyd features and specs

  • Voxel Editing
    Create large scenes up to 256000 voxels a side. Sculpt and combine voxel models with preset shapes, cut/copy/paste, masks, symmetry, undo/redo.
  • Path Traced Volumetric Rendering
    High quality CPU and GPU accelerated path tracing of voxel scenes. Physically based rendering with atmosphere volumetric shadows, depth of field. Post processing OIDN denoising, agX tonemapping and bloom. Custom image size and aspect ratio up to 16k x 16k pixels. Output to high dynamic range with HDR and OpenEXR EXR, and to JPG and PNG.
  • Export to Mesh for Games and Art, and to VOX
    Export voxel worlds and models with physically based materials to optimised mesh glTF and OBJ for game engines Unreal Engine, Godot and Unity 3D, and Blender. Export to MagicaVoxel VOX.
  • Import VOX, Minecraft, Heightmaps, 3D data
    Import MagicaVoxel VOX, Minecraft worlds MCA and NBT, JPG PNG TGA heightmaps, images and colours. Import raw 3D binary arrays for data visualisation.
  • Physically Based Materials
    Up to 65536 materials with physically based customisable properties: diffuse, metallic, emissive, and transparency with refraction, absorption and scattering.
  • Minimum specification
    Operating System: 64-bit Windows 7 or above Processor: Intel Core 2 Duo 2.6 GHz or equivalent CPU with at least two cores Memory: 2 GB RAM Graphics: Intel HD6000, Nvidia GTX 660, AMD HD 7800 or equivalent. Uses OpenGL 3.2. GPU rendering requires a Vulkan 1.2+ compatible GPU. Storage: 30 MB available space for installation but saved voxel models can require significant storage space, up to several GB.

Xcode Template features and specs

  • Time-saving
    The Xcode Template from Mindinventory provides pre-built templates that help developers save time by not having to create project structures from scratch.
  • Consistent Structure
    Using a standardized template ensures that all projects have a consistent structure, making it easier to understand and maintain the codebase.
  • Best Practices
    These templates often incorporate best practices in iOS development, promoting better coding habits and improved project quality.
  • Customization
    Developers can customize the templates to fit specific project requirements, providing flexibility while maintaining a solid starting point.

Possible disadvantages of Xcode Template

  • Learning Curve
    Developers unfamiliar with the template may face a learning curve as they adapt to the predefined structures and settings.
  • Overhead
    Using a detailed template can introduce unnecessary overhead if the project requirements are simple and do not need extensive setup.
  • Limited Updates
    If the repository is not regularly maintained, the templates might not keep up with the latest Xcode features or iOS development practices.
  • Dependency
    Relying heavily on templates can make developers dependent on them, potentially reducing their ability to set up projects from scratch.

Analysis of Xcode Template

Overall verdict

  • Xcode Template on GitHub is a solid starting point for developers who want to skip repetitive project setup and enforce consistent structure, coding standards, and tooling across new iOS/macOS projects.

Why this product is good

  • Saves setup time by providing pre-configured project structure, build settings, and folder organization
  • Often includes best-practice configurations like SwiftLint, CI/CD setup, or SwiftUI/UIKit boilerplate
  • Open-source nature means it can be inspected, forked, and customized to fit specific team or project needs
  • Helps maintain consistency across multiple projects or team members
  • Free to use and typically maintained/updated by community contributions

Recommended for

  • Solo iOS/macOS developers wanting a quick, standardized project start
  • Small teams looking to enforce consistent project architecture and coding conventions
  • Developers who want built-in support for testing, linting, or CI pipelines without manual setup
  • Open-source contributors seeking a customizable template to adapt for personal or client projects
  • Beginners wanting to learn recommended project structure and best practices from real-world examples

Avoyd videos

Avoyd Voxel Editor - Tutorial - Export Voxels to Mesh glTF for Unreal Nanite

More videos:

  • Tutorial - Avoyd Voxel Editor - Tutorial - Rendering Isometric Minecraft Maps
  • Demo - Avoyd Voxel Editor - Import Minecraft Maps, Export to Blender

Xcode Template videos

No Xcode Template videos yet. You could help us improve this page by suggesting one.

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Category Popularity

0-100% (relative to Avoyd and Xcode Template)
Digital Drawing And Painting
Xcode
0 0%
100% 100
Game Development
100 100%
0% 0
Swift
0 0%
100% 100

Questions & Answers

As answered by people managing Avoyd and Xcode Template.

What's the story behind your product?

Avoyd's answer

Avoyd started out in 1999 as a multiplayer first person shooter with a fully modifiable voxel world, arguably the first such type of game. Many of our early players were mainly interested in building structures with our game, and so when we came back to making a modern version of Avoyd we decided to put a strong focus on the Voxel Editor.

What makes your product unique?

Avoyd's answer

Avoyd Voxel Editor supports extremely large voxel worlds. It can import and renders entire Minecraft worlds as voxels.

How would you describe the primary audience of your product?

Avoyd's answer

Minecraft map makers and modders, along with voxel artists who want to assemble and render large scenes or export to mesh for use in Games or 3D content tools with physically based materials.

Which are the primary technologies used for building your product?

Avoyd's answer

Avoyd runs on our in-house voxel game engine written in C++ using:

  • OpenGL (and soon Vulkan).
  • GLFW for the platform windowing layer.
  • Dear ImGui for the graphical user interface.
  • enkiTS our open source multithreaded task system.
  • Runtime Compiled C++ a C++ programming technique we developed for iterative development.

For a full list of technologies used in Avoyd see our FAQ.

Voxels in Avoyd are compressed with our proprietary enkiOT voxel octree technology, which is also used for ray casting. The enkiOT library is used in the Mercuna AI 3D Pathfinding middleware and has been shipped in a number of AAA titles over the years.

Who are some of the biggest customers of your product?

Avoyd's answer

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Avoyd and Xcode Template

Avoyd Reviews

FAQ: What are the differences between Avoyd and MagicaVoxel?
Avoyd is only available on Windows. We do not plan to port Avoyd to Mac OS, Linux nor consoles for the foreseeable future.
Source: www.avoyd.com

Xcode Template Reviews

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What are some alternatives?

When comparing Avoyd and Xcode Template, you can also consider the following products

MagicaVoxel - A free lightweight GPU-based voxel art editor and interactive path tracing renderer.

Goxel - Goxel is a simple, but powerful voxel graphic editor with 24-bit color support, unlimited scene...

VoxelShop - VoxelShop is an extremely intuitive and powerful software for OSX, Windows and Linux to modify and...

vengi - voxel art tools - editor, thumbnailer and format converter

Qubicle - Qubicle is a professional voxel editor optimized for the easy creation of 3D models

3D-Coat - 3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.