Software Alternatives & Startups

Avoyd VS DevLogs

Compare Avoyd VS DevLogs and see what are their differences

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Avoyd logo Avoyd

Create, import, export and render large voxel worlds.

DevLogs logo DevLogs

A social media app, free of noise, for developers.
  • Avoyd Isometric voxel pyramid created and GPU rendered in Avoyd, inspired by Carved Cities by Antoine Lendrevie.
    Isometric voxel pyramid created and GPU rendered in Avoyd, inspired by Carved Cities by Antoine Lendrevie. //
    2024-05-11
  • Avoyd Mattupolis Minecraft map by mattuFIN imported in Avoyd and rendered with post processing: denoise, bloom, AgX Tonemapping on
    Mattupolis Minecraft map by mattuFIN imported in Avoyd and rendered with post processing: denoise, bloom, AgX Tonemapping on //
    2024-06-03
  • Avoyd Drehmal Apotheosis Minecraft map top-down render - showing Minecraft biomes
    Drehmal Apotheosis Minecraft map top-down render - showing Minecraft biomes //
    2025-03-19
  • Avoyd Avoyd voxel editor UI desaturated - featuring rendered minecraft map Magnifica by Kintsukuroi
    Avoyd voxel editor UI desaturated - featuring rendered minecraft map Magnifica by Kintsukuroi //
    2025-03-19
  • Avoyd Avoyd Render - Minecraft map Greenfield City imported, edited to add fog, and rendered in Avoyd
    Avoyd Render - Minecraft map Greenfield City imported, edited to add fog, and rendered in Avoyd //
    2023-12-11

3D art voxel editing and rendering tool for voxel artists, map builders and game developers.

Learn more on www.avoyd.com Buy and Download Avoyd from www.enkisoftware.com/products

Main Features:

  • Large scenes up to 256k voxels a side
  • CPU and GPU path traced rendering
  • Export to optimised mesh glTF GLB and OBJ with physically-based materials parameters, and VOX
  • Import VOX, Minecraft maps, heightmaps, palettes
  • DevLogs Landing page
    Landing page //
    2022-11-06

Avoyd

Website
avoyd.com
$ Details
freemium €15 / One-off (for personal and commercial use - Annual revenue under €100k)
Platforms
Windows
Release Date
2017 February
Startup details
Country
United Kingdom

DevLogs

Pricing URL
-
$ Details
-
Platforms
-
Release Date
-

Avoyd features and specs

  • Voxel Editing
    Create large scenes up to 256000 voxels a side. Sculpt and combine voxel models with preset shapes, cut/copy/paste, masks, symmetry, undo/redo.
  • Path Traced Volumetric Rendering
    High quality CPU and GPU accelerated path tracing of voxel scenes. Physically based rendering with atmosphere volumetric shadows, depth of field. Post processing OIDN denoising, agX tonemapping and bloom. Custom image size and aspect ratio up to 16k x 16k pixels. Output to high dynamic range with HDR and OpenEXR EXR, and to JPG and PNG.
  • Export to Mesh for Games and Art, and to VOX
    Export voxel worlds and models with physically based materials to optimised mesh glTF and OBJ for game engines Unreal Engine, Godot and Unity 3D, and Blender. Export to MagicaVoxel VOX.
  • Import VOX, Minecraft, Heightmaps, 3D data
    Import MagicaVoxel VOX, Minecraft worlds MCA and NBT, JPG PNG TGA heightmaps, images and colours. Import raw 3D binary arrays for data visualisation.
  • Physically Based Materials
    Up to 65536 materials with physically based customisable properties: diffuse, metallic, emissive, and transparency with refraction, absorption and scattering.
  • Minimum specification
    Operating System: 64-bit Windows 7 or above Processor: Intel Core 2 Duo 2.6 GHz or equivalent CPU with at least two cores Memory: 2 GB RAM Graphics: Intel HD6000, Nvidia GTX 660, AMD HD 7800 or equivalent. Uses OpenGL 3.2. GPU rendering requires a Vulkan 1.2+ compatible GPU. Storage: 30 MB available space for installation but saved voxel models can require significant storage space, up to several GB.

DevLogs features and specs

  • Community Engagement
    DevLogs offers a platform for developers to engage with a community, where they can receive feedback and support on their projects.
  • Documentation
    By maintaining DevLogs, developers can create a comprehensive record of their development process, which can be useful for future reference and learning.
  • Accountability
    Regularly updating a DevLog can help developers stay accountable to their goals and timelines, encouraging consistent progress.
  • Skill Improvement
    Writing about their work can help developers communicate their ideas more clearly, aiding personal skill improvement in technical writing and storytelling.

Possible disadvantages of DevLogs

  • Time-Consuming
    Maintaining a DevLog requires a significant time investment, which can detract from the time available for actual development work.
  • Privacy Concerns
    Developers may have to be cautious about what they share publicly, as sensitive information or project details could be inadvertently disclosed.
  • Pressure to Entertain
    Developers might feel pressured to create engaging content for their audience, potentially shifting focus from genuine progress to content creation.
  • Overcomplexity
    Some developers might find DevLogs to be overly complex or difficult to maintain, especially if they prefer simple documentation methods.

Analysis of DevLogs

Overall verdict

  • DevLogs (devlogs.dev) appears to be a solid, developer-focused tool for tracking and sharing progress on coding projects, offering a lightweight and streamlined alternative to more complex project management tools, making it a good choice for indie developers and small teams who want simplicity and focus.

Why this product is good

  • Simple, minimalistic interface tailored specifically for developers logging their work
  • Helps build consistency and accountability through regular progress tracking
  • Useful for showcasing project history and development journey publicly or privately
  • Lightweight alternative to bulkier project management or note-taking apps
  • Encourages a habit of documentation which aids in personal growth and portfolio building

Recommended for

  • Indie hackers and solo developers tracking side projects
  • Developers wanting to build a public build-in-public log
  • Small teams needing lightweight progress tracking without heavy overhead
  • Coders who want to document their learning and coding journey
  • Freelancers wanting to showcase consistent work history to clients

Avoyd videos

Avoyd Voxel Editor - Tutorial - Export Voxels to Mesh glTF for Unreal Nanite

More videos:

  • Tutorial - Avoyd Voxel Editor - Tutorial - Rendering Isometric Minecraft Maps
  • Demo - Avoyd Voxel Editor - Import Minecraft Maps, Export to Blender

DevLogs videos

No DevLogs videos yet. You could help us improve this page by suggesting one.

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Category Popularity

0-100% (relative to Avoyd and DevLogs)
Digital Drawing And Painting
Social Media
0 0%
100% 100
Game Development
100 100%
0% 0
Connecting People
0 0%
100% 100

Questions & Answers

As answered by people managing Avoyd and DevLogs.

What's the story behind your product?

Avoyd's answer

Avoyd started out in 1999 as a multiplayer first person shooter with a fully modifiable voxel world, arguably the first such type of game. Many of our early players were mainly interested in building structures with our game, and so when we came back to making a modern version of Avoyd we decided to put a strong focus on the Voxel Editor.

What makes your product unique?

Avoyd's answer

Avoyd Voxel Editor supports extremely large voxel worlds. It can import and renders entire Minecraft worlds as voxels.

How would you describe the primary audience of your product?

Avoyd's answer

Minecraft map makers and modders, along with voxel artists who want to assemble and render large scenes or export to mesh for use in Games or 3D content tools with physically based materials.

Which are the primary technologies used for building your product?

Avoyd's answer

Avoyd runs on our in-house voxel game engine written in C++ using:

  • OpenGL (and soon Vulkan).
  • GLFW for the platform windowing layer.
  • Dear ImGui for the graphical user interface.
  • enkiTS our open source multithreaded task system.
  • Runtime Compiled C++ a C++ programming technique we developed for iterative development.

For a full list of technologies used in Avoyd see our FAQ.

Voxels in Avoyd are compressed with our proprietary enkiOT voxel octree technology, which is also used for ray casting. The enkiOT library is used in the Mercuna AI 3D Pathfinding middleware and has been shipped in a number of AAA titles over the years.

Who are some of the biggest customers of your product?

Avoyd's answer

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Avoyd and DevLogs

Avoyd Reviews

FAQ: What are the differences between Avoyd and MagicaVoxel?
Avoyd is only available on Windows. We do not plan to port Avoyd to Mac OS, Linux nor consoles for the foreseeable future.
Source: www.avoyd.com

DevLogs Reviews

We have no reviews of DevLogs yet.
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What are some alternatives?

When comparing Avoyd and DevLogs, you can also consider the following products

MagicaVoxel - A free lightweight GPU-based voxel art editor and interactive path tracing renderer.

Goxel - Goxel is a simple, but powerful voxel graphic editor with 24-bit color support, unlimited scene...

vengi - voxel art tools - editor, thumbnailer and format converter

VoxelShop - VoxelShop is an extremely intuitive and powerful software for OSX, Windows and Linux to modify and...

Qubicle - Qubicle is a professional voxel editor optimized for the easy creation of 3D models

3D-Coat - 3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.