> The point of Haxe seems to be as a meta-compiler to generate code for a bunch of different languages/compilers? That's basically correct, although there is also a cross platform runtime called Hashlink but is unsupported by Kha. https://hashlink.haxe.org/. - Source: Hacker News / about 1 month ago
The person who made Haxe (Nicolas Canesse) went on to found Shiro Games (https://shirogames.com), a game development company. I believe all their games are made in Haxe. The latest one, "Dune: Spice Wars" was released this September and Google says the engine is HashLink (https://hashlink.haxe.org/) which is a VM for Haxe. I don't know any other companies who are releasing games in Haxe today. - Source: Hacker News / 5 months ago
The problem I seem with sysimages, is that the whole process is incredibly unergonomic for exploratory coding, which Julia always claims it is a primary use-case for. When you want to just glue some packages and quickly test out some results, the last thing you want to do is to think about what kinds of functions from libraries you are going to use beforehand, carefully write it in a precompilation file, and wait... - Source: Hacker News / about 3 years ago
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