The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Based on our record, Godot Engine seems to be a lot more popular than XInput. While we know about 465 links to Godot Engine, we've tracked only 3 mentions of XInput. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
DirectInput dates back to the Win9x days, and the current implementation dates back to the WinXP days. It's officially deprecated by Microsoft, which basically means "stop using it for new development." Its replacements are XInput (the Xbox controller API) and a similar API called Windows.Gaming.Input, intended for UWP applications. Source: almost 3 years ago
For those unfamiliar with the XInput standard https://learn.microsoft.com/en-us/windows/win32/xinput/xinput-and-directinput. Source: almost 3 years ago
I have experience making Teensy joysticks, so the hardware/firmware side is covered. I'm happy to hear DirectInput is still being used contrary to MS advice https://docs.microsoft.com/en-us/windows/win32/xinput/xinput-and-directinput Https://github.com/redragonx/can2rNET provides the interface to wheelchair control system. Source: almost 4 years ago
I'll just leave this here: https://godotengine.org/. - Source: Hacker News / about 21 hours ago
Have you looked into https://godotengine.org/ ? It has a pretty slick web export that supports WebGL really well last time I looked at it. - Source: Hacker News / 6 days ago
For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4]. [1] https://www.cocos.com/en/cocos2d-x [2] https://godotengine.org/ [3] https://pixijs.com/ [4] https://phaser.io/. - Source: Hacker News / 20 days ago
On a quest to learn about game development with the Godot Engine, I recently took on the 20 Games Challenge. This whole challenge revolves around the idea that finishing a series of small scoped projects of increasing complexity is better than not finishing a Dream Gameโข. - Source: dev.to / about 1 month ago
Explore resources on Unity, Unreal Engine, and Godot for more. - Source: dev.to / 3 months ago
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