
VS Code
Sublime Text
Vim
Node.js
Notepad++
Microsoft Visual Studio
GitHub
IntelliJ IDEA
Bgfx
PlotDevice
Cairo
Anti-Grain Geometry (AGG)
Raphael
Aspose.Drawing for .NET
Skia
SkiaSharp
VS Code
BgfxNo features have been listed yet.
Based on our record, VS Code seems to be a lot more popular than Bgfx. While we know about 1215 links to VS Code, we've tracked only 6 mentions of Bgfx. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Visual Studio Code, a code editor created by Microsoft, was first introduced on April 29, 2015, at the Build conference. - Source: dev.to / 13 days ago
The step up from there is an editor with a built-in agent like Cursor, Google Antigravity, Windsurf, or VS Code with a coding extension. These are code editors with an AI agent living inside them, and the difference is the responsible party for getting things from place to place. Instead of the software creator shuttling code between windows, the AI agent edits the project files directly and runs the GitHub and... - Source: dev.to / 28 days ago
For IDE-heavy teams, BYOK (bring your own key) can be interesting, no matter whether you live in WebStorm or VS Code. On the JetBrains side, the JetBrains AI plans and Junie BYOK docs allow it, and most VS Code AI extensions offer the same idea: keep the IDE, connect provider keys, pay the provider. - Source: dev.to / about 2 months ago
Option 1: Raw editing in IDE. You open the .md file in VS Code or whatever you use. Syntax highlighting shows you the structure. Maybe you toggle a preview pane. This works for quick edits but becomes painful for anything involving tables, diagrams, or complex formatting. - Source: dev.to / about 2 months ago
You'll need Python 3.8+ and pip for the quickstart, with venv recommended for isolation. Install the requests library for HTTP calls. VS Code with the Python extension works well as an editor, though PyCharm or Sublime Text work equally well. You'll also need a free Foxit developer account. - Source: dev.to / about 2 months ago
I previously integrated bgfx [1], which allows you to write graphics code and shaders once and supports consoles, with SDL2 stack and Swift [2]. It was quite a nice experience, especially for someone who had never worked with any of these tools before. I'm excited for SDL3 as it introduces console abstractions, eliminating the need for additional dependencies for the GPU API, especially for someone who casually... - Source: Hacker News / almost 2 years ago
BGFX: Pretty mature and easy to use with many backends. Source: almost 3 years ago
The primary improvement we've heard about in over a decade sounded like a single engineer's side project to integrate the open-source BGFX library migrating the engine from Dx9 to Dx11. (In addition, the macOS beta was just using CrossOver with fixes for any bugs with the Windows compatibility layer.). Source: over 3 years ago
There are still things like BGFX in active development and use. I think the bigger issue is that folks can never really agree on how things should be abstracted for a higher level API. Source: over 3 years ago
I would use the native API for each platform with something like bgfx. Source: about 4 years ago
Sublime Text - Sublime Text is a sophisticated text editor for code, html and prose - any kind of text file. You'll love the slick user interface and extraordinary features. Fully customizable with macros, and syntax highlighting for most major languages.
PlotDevice - PlotDevice is a graphics language for tinkerers, designers, developers and is written in Python.
Vim - Highly configurable text editor built to enable efficient text editing
Cairo - Cairo is an open-source 2D graphics library released under the GNU Lesser General Public License with support for several output devices.
Node.js - Node.js is a platform built on Chrome's JavaScript runtime for easily building fast, scalable network applications
Anti-Grain Geometry (AGG) - Anti-Grain Geometry (AGG) is an open-source 2D graphics library that provides you with tools to create multiple shapes and also comes with detailed documentation for explaining all the important concepts.