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RepDB
RepDB is a one-time-purchase exercise dataset for developers building fitness and workout apps โ not a subscription, not a rate-limited API. You download the data once and own it: JSON (and SQLite on the higher tier), WebP images, and full EN/DE/ES translations, with no per-request billing and no dependency on our servers staying up.
A free tier includes 250 exercises with flat-style 512ร512 images, attribution-licensed for commercial in-app use. The Starter tier ($199) adds the full catalog in classic white-background style. Standard ($399) adds transparent 1024px images, looping animations, exercise relations (similar/progressions/regressions), workout templates, and embeddings โ exclusive to that tier.
Every exercise includes muscle-group highlighting, equipment/muscle icons, MET values, and safety/goal tags. Compared to GIF- or JPG-based competitor APIs, RepDB images are transparent WebP with no watermarks, so they drop into any app UI without a white box around them.
VRChat
RepDBRepDB's answer:
RepDB is sold as a one-time download, not a metered API โ you own the JSON/SQLite data and WebP images outright, with no rate limits, no per-request billing, and no risk of the vendor cutting off access. It's also the only dataset in this space with EN/DE/ES translations, transparent (alpha-channel) images with no watermark, muscle-group highlighting, safety/goal tags, and looping animations on the higher tier.
RepDB's answer:
RepDB grew out of a consumer workout app its creator was building solo. Sourcing exercise images and data meant either paying for a subscription API with usage caps and no caching rights, or producing everything from scratch. The illustrated, multi-language dataset was built for us first, then split out as its own product once it became clear other indie developers had the same problem and preferred to buy the data outright rather than rent it through an API.
RepDB's answer:
Most alternatives are subscription APIs โ you pay monthly, you're capped on requests, and ExerciseDB's terms of use explicitly forbid caching or storing the data at all, so every image render is a live paid API call. RepDB is the opposite: pay once, download the files, self-host with zero ongoing dependency. It's also the only option offering true DE/ES localization and transparent images instead of a white box behind every exercise.
RepDB's answer:
Solo developers and small teams building fitness or workout-tracking apps (iOS, Android, web) who need licensed exercise images and structured exercise data, but don't want to build their own media pipeline or depend on a rate-limited third-party API.
Based on our record, VRChat seems to be more popular. It has been mentiond 29 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
There are standalone headsets that are all in one. Itโs technically a gaming system but Iโve used it to watch YouTube music videos in 3d and the VRChat looks cool! https://hello.vrchat.com/ not gonna a lie, everyone is asleep and Iโm just up in pain and having flashbacks of my injury and the entire situation. The medical treatments donโt help Iโm gonna get Rocket Raccoon tattooed I me cause I resonate with the... Source: about 3 years ago
I was going to check the website to see if any of my friends were online before I turned on my headset and what not but I got this error An error occurred during a connection to hello.vrchat.com. The OCSP response does not include a status for the certificate being verified. Source: about 3 years ago
... Is it any surprise that my art career never really got off of the ground, but I've made an illustrious career building tools for creatives? Source: over 3 years ago
That being said, this subreddit is for the social game/framework, VRChat, not just general VR discussions. Can definitely understand the confusion though. Source: over 3 years ago
I do think generative AI has some really interesting possibilities for interactive media - but I don't see how it unlocks anything. It's clear there's a market for well-designed and compelling VR chat. VRChat[1] has a large community and had a very active developer community[2]. Facebook had no luck in attracting users in a proven market - there's no reason to believe their products would be more popular after... - Source: Hacker News / over 3 years ago
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