Vite
Next.js
React
Tailwind CSS
Vue.js
Svelte
Webpack
esbuild
JMonkeyEngine
Unity
Blender
Unreal Engine
CryENGINE
Godot Engine
Stencyl
Cocos2d
JMonkeyEngineVite is recommended for developers building modern web applications that require fast iterations, such as those using frameworks like Vue.js, React, and Svelte. It is particularly beneficial for projects that can leverage ES modules and those that demand quick development feedback and efficient production builds.
Based on our record, Vite seems to be a lot more popular than JMonkeyEngine. While we know about 486 links to Vite, we've tracked only 23 mentions of JMonkeyEngine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
This idea led to the creation of Vite (French for "fast" โ Ed.). Unlike traditional tools, Vite's development server didn't waste time bundling the entire project at startup. Instead, it sent source files directly to the browser like ES modules do, while using esbuild, a Go-based bundler, to pre-bundle dependencies from node_modules. As a result, the time required to initiate these large projects was reduced to... - Source: dev.to / 7 days ago
This article presents a bunch of ways how to find unused code, remove it, and configure tools and bundler to prevent dead code in the future. Sections for bundler are based on set of Vite, which under the hood delegates to Rollup in production. - Source: dev.to / 14 days ago
As Tanner Linsley, creator of TanStack, has explained, TanStack Start and its server components are designed to be "additive" to React โ not a replacement for its core primitives. They're framework-agnostic and built on Vite. You opt into server-side capabilities when you need them, not because the framework demands it. - Source: dev.to / 3 months ago
If you've ever tried to use CesiumJS with Vite, you know the ritual. Before you can render a globe you have to:. - Source: dev.to / 4 months ago
VoidZero launch week is drawing to a close, and the world of Javascript development has just been given a significant boost. If you follow developments in build tools, youโll know that fragmentation is rife, and that itโs difficult to stay at the cutting edge without using the best tool for each task. With the latest announcements regarding Vite, Oxlint and Vitest, Evan You team is taking a major step towards the... - Source: dev.to / 4 months ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
Next.js - A small framework for server-rendered universal JavaScript apps
Unity - The multiplatform game creation tools for everyone.
React - A JavaScript library for building user interfaces
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.