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PlayCanvasVim is recommended for programmers, developers, and system administrators who require a highly efficient and customizable text editing experience. It is especially useful for those who work extensively in terminal environments or need a quick, resource-light text editor for remote systems.
PlayCanvas is recommended for indie developers, small to medium-sized teams, and educational purposes. It is especially suited for those who are looking to create web-based 3D content quickly and efficiently without needing extensive proprietary tools. It's also beneficial for projects that require real-time collaborative development environments.
As someone who recently started game development, finding the right engine has always been very difficult, It was till Chat-GPT (yes the Ai) recommended me playcanvas, it's Ui was challenging and its learning curve was steep, but at the end of the day it felt rewarding to understand and achieve something. So my final verdict, if you want to make 3D games, not go through the hassle of unity or work anywhere anytime, go for playcanvas.
Based on our record, PlayCanvas should be more popular than Vim. It has been mentiond 30 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Lua is quite small, encouraging distros to include it. The ubuntu gvim has, and the gvim AppImage linked from vim.org does. The default Makefile from github is set up to not include it, but you can uncomment one line there to get it. Source: over 3 years ago
I've not used vimwiki locally (tho I'm old enough to remember the Vim wiki on vim.org :), but I think what you are wanting to do is extend vimwiki's syntax file. I presume it installs one at $VIMRUNTIM/syntax or or ~/.vim/syntax. If this sounds right, then create a ~/.vim/after/syntax/vimwiki.vim file and place your match command in there. Then everytime you open a vimwiki file it should apply your... Source: over 3 years ago
Vim.org has 242k total visitors, tailwindcss.com has 4.4m, planetscale.com has 412k, jpl.nasa.gov has 2.6m, all built with Tailwind, all several years younger than Vim's website. Unnecessary comparison, unnecessary defence. It's a valuable tool, fine, but a complete disregard for anyone who doesn't love a crappy website and would like to navigate a website like a normal human is not something to be defended. Maybe... Source: over 3 years ago
I write in Vim with some customizations in my vimrc to gear it more towards prose writing than code editing. It's not pretty, but Normal Mode and Ex commands are the most powerful text editing tools out there, so that means I spend less time on making corrections and other edits. Source: over 4 years ago
If you are open minded and would like to try it out, click me for more information! Cheers. - Source: dev.to / over 4 years ago
BabylonJS and the OP's own Aframe [1] seem to have similar licenses, similar number of Github stars and forks, although Aframe seems newer and more game / VR focused. How do Babylon, Aframe, Three.js, and PlayCanvas [2] compare from those that have used them? IIUC, PlayCanvas is the most mature, featureful, and performant, but it's commercial. Babylon is the featureful 3D engine, whereas Three.js is fairly raw.... - Source: Hacker News / about 1 year ago
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: about 3 years ago
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: about 3 years ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: about 3 years ago
The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: about 3 years ago
Sublime Text - Sublime Text is a sophisticated text editor for code, html and prose - any kind of text file. You'll love the slick user interface and extraordinary features. Fully customizable with macros, and syntax highlighting for most major languages.
Unity - The multiplatform game creation tools for everyone.
VS Code - Build and debug modern web and cloud applications, by Microsoft
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
GNU Emacs - GNU Emacs is an extensible, customizable text editorโand more.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.