
Vercel
Next.js
Netlify
GitHub Pages
Heroku
Render
Railway
Tailwind CSS
JMonkeyEngine
Unity
Blender
Unreal Engine
CryENGINE
Godot Engine
Stencyl
Cocos2d
Vercel
JMonkeyEngineWe have been using Vercel to host some of our internally developed apps that help our team run our operations on Vercel and have found it to be a very developer friendly platform. With our apps built in Next JS it is a natural fit and the dev op pipelines can quickly and easily be configured. As these are internal apps used by our team they don't need to support huge traffic volumes so pricing has been affordable for us.
Based on our record, Vercel seems to be a lot more popular than JMonkeyEngine. While we know about 652 links to Vercel, we've tracked only 23 mentions of JMonkeyEngine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Vercel Hobby is free for personal, non-commercial projects and is built around HTTP serverless functions and static frontends. Node.js is the primary runtime, and Vercel does a lot of Next.js-specific work for you automatically: caching pages that don't change often, running lightweight functions close to the user, resizing images, and running middleware on every request. Hobby includes 100 GB of bandwidth per... - Source: dev.to / 3 days ago
Vercel is where JS-heavy Heroku apps land when the shape they really wanted was framework-native serverless, especially anything on Next.js. ISR caching, edge functions, image optimization, middleware, and the AI SDK all wire up automatically from the framework's build output, so the parts of the app Heroku was serving as HTTP handlers become serverless functions that don't pay for idle time. - Source: dev.to / 3 days ago
What went wrong: The security commit added a Content-Security-Policy Header with connect-src 'self' https://*.public.blob.vercel-storage.com. The Vercel Blob SDK's client-side upload() makes a PUT to Https://vercel.com/api/blob. That domain wasn't in connect-src. The browser silently blocked the request. - Source: dev.to / 20 days ago
A host: A host is really just a computer that stays powered on and connected to the internet with a public address of its own. When a visitor types in the app's address, their browser sends a request across the internet to that machine, the machine runs the code, and it sends the finished page back. A laptop was quietly doing both jobs during the build, the server and the only visitor allowed in; a host is that... - Source: dev.to / 22 days ago
The short version is this: BabyChain lets you design a ComfyUI-style media chain on a canvas, then call that same chain from product code as POST /api/v1/chains/runs. Every step executes through provider APIs with server-side credentials, every state transition persists to AWS Aurora, and Vercel functions stay stateless. - Source: dev.to / about 1 month ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
Next.js - A small framework for server-rendered universal JavaScript apps
Unity - The multiplatform game creation tools for everyone.
Netlify - Build, deploy and host your static site or app with a drag and drop interface and automatic delpoys from GitHub or Bitbucket
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
GitHub Pages - A free, static web host for open-source projects on GitHub
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.