This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than TORCS. While we know about 198 links to Unity, we've tracked only 4 mentions of TORCS. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / 6 days ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / about 1 month ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 5 months ago
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms. - Source: dev.to / 6 months ago
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files. Source: 6 months ago
Brought memories of RARS first then TORCS, that allowed writing software racing car simulations for a while, so I guess if driverless cars and tracks used in real races models could be fed to the above software, they could be used as simulators. https://rars.sourceforge.net/ https://sourceforge.net/projects/torcs/. - Source: Hacker News / 16 days ago
You can download it from here; https://sourceforge.net/projects/torcs/. Source: over 1 year ago
TORCS: It is the pioneer simulator of free software. With a development with more than 20 years, and with several names behind it (RCS, ORCS and finally TORCS), in this game we can play single races, championships, endurance ... With a wide variety of cars and circuits in a completely 3D environment. The game can be controlled with a wide variety of peripherals such as gamepads, steering wheels and of course... Source: over 2 years ago
For those who don't know, Speed Dreams is a multiplatform (Linux, Mac, Windows...) Open Source racing simulator that started 13 years ago as a fork of the (also free) TORCS, surpassing it in all aspects, especially in physics and visual simulation. Source: about 3 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Need for Speed - Official site of Need for Speed Payback, an action driving fantasy that's the newest game in the popular car racing video game franchise, Need for Speed.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
TrackMania - The most popular online PC racing game.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Real Racing - Experience all of the excitement, competition and glory of championship racing.