This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
I use it in all my current projects. It's easy to start and very customisable. Love it so much! I improved the speed of development 2x times by using Tailwind.
Based on our record, Tailwind CSS should be more popular than Unity. It has been mentiond 869 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 12 days ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 5 months ago
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms. - Source: dev.to / 6 months ago
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files. Source: 6 months ago
The next step I need help with is finding the right platform to market myself on. I’ve already been recommended Unity and Yahaha. Any guidance related to these will be appreciated, and if you have experience or recommendations for similar platforms, I'd love to hear your thoughts. Source: 9 months ago
Sidekiq is already configured along with assets, tailwindsCSS. - Source: dev.to / 1 day ago
Finally, for our front end, we’re going to be pairing Next.js with the great combination of TailwindCSS and shadcn/ui so we can focus on building the functionality of the app and let them handle making it look awesome! - Source: dev.to / 7 days ago
You can use any frontend framework you want — react-based tooling, however, has a natural advantage as it models everything as a function of state, which can map 1:1 with the concept in Burr. In the demo app we use react, react-query, and tailwind, but we’ll be skipping over this largely (it is not central to the purpose of the post). - Source: dev.to / 12 days ago
Tailwind CSS: A utility-first CSS framework for rapidly building custom designs. - Source: dev.to / 13 days ago
First, you need to make sure that you have a working Tailwind CSS project…. - Source: dev.to / 13 days ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
React - A JavaScript library for building user interfaces
Godot Engine - Feature-packed 2D and 3D open source game engine.
Bulma - Bulma is an open source CSS framework based on Flexbox and built with Sass. It's 100% responsive, fully modular, and available for free.