This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Socket.io should be more popular than Unity. It has been mentiond 734 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 9 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 12 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 12 months ago
In line 32 we have the socket.io editaData event which handles data editing in the server. When the user clicks edit in the client, the server searches for the data using the findIndex method. If it exists it updates the data in the crudData array then it broadcasts the edited data to the client. - Source: dev.to / 4 months ago
Tools like Socket.IO and WebSockets significantly simplify the implementation of real-time communication between client and server. - Source: dev.to / 4 months ago
To capture the test execution status, I wrote a custom karma reporter(a good resource) with which I was able to emit the test execution status back to the vscode extension. I am using socket.io to do this communication. - Source: dev.to / 5 months ago
Building such experiences is already possible, using libraries such as socket.io and React Together. This blog post explains how to easily add real-time collaboration to an existing React app, using React Together. - Source: dev.to / 5 months ago
Complexity: WebSockets require you to handle connection lifecycle events, such as errors and reconnections. While the code example I provided could suffice for simple use cases, more complex use cases might arise, like automatic reconnection and queueing messages sent by the client when the connection wasn't open. For that, you can either extend this code or use an external library like react-use-websocket for a... - Source: dev.to / 7 months ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Pusher - Pusher is a hosted API for quickly, easily and securely adding scalable realtime functionality via WebSockets to web and mobile apps.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Histats - Start tracking your visitors in 1 minute!