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RepDB
RepDB is a one-time-purchase exercise dataset for developers building fitness and workout apps โ not a subscription, not a rate-limited API. You download the data once and own it: JSON (and SQLite on the higher tier), WebP images, and full EN/DE/ES translations, with no per-request billing and no dependency on our servers staying up.
A free tier includes 400 exercises with flat-style 512ร512 images, attribution-licensed for commercial in-app use. The Starter tier ($199) adds the full catalog in classic white-background style. Standard ($399) adds transparent 1024px images, looping animations, exercise relations (similar/progressions/regressions), workout templates, and embeddings โ exclusive to that tier.
Every exercise includes muscle-group highlighting, equipment/muscle icons, MET values, and safety/goal tags. Compared to GIF- or JPG-based competitor APIs, RepDB images are transparent WebP with no watermarks, so they drop into any app UI without a white box around them.
RepDBRepDB's answer:
RepDB is sold as a one-time download, not a metered API โ you own the JSON/SQLite data and WebP images outright, with no rate limits, no per-request billing, and no risk of the vendor cutting off access. It's also the only dataset in this space with EN/DE/ES translations, transparent (alpha-channel) images with no watermark, muscle-group highlighting, safety/goal tags, and looping animations on the higher tier.
RepDB's answer:
RepDB grew out of a consumer workout app its creator was building solo. Sourcing exercise images and data meant either paying for a subscription API with usage caps and no caching rights, or producing everything from scratch. The illustrated, multi-language dataset was built for us first, then split out as its own product once it became clear other indie developers had the same problem and preferred to buy the data outright rather than rent it through an API.
RepDB's answer:
Most alternatives are subscription APIs โ you pay monthly, you're capped on requests, and ExerciseDB's terms of use explicitly forbid caching or storing the data at all, so every image render is a live paid API call. RepDB is the opposite: pay once, download the files, self-host with zero ongoing dependency. It's also the only option offering true DE/ES localization and transparent images instead of a white box behind every exercise.
RepDB's answer:
Solo developers and small teams building fitness or workout-tracking apps (iOS, Android, web) who need licensed exercise images and structured exercise data, but don't want to build their own media pipeline or depend on a rate-limited third-party API.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using โUNITYโ . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be more popular. It has been mentiond 209 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For game engines, Godot was too young, Unity just released a statement to make the developers give them more money, so we were left with Unreal Engine. - Source: dev.to / 4 months ago
After 10 minutes of digging I managed to find one single screenshot of an actual game built with it. Isn't that the first thing a developer wants to see? https://unity.com/ leads with demos. https://kaijuengine.org/ leads with a block of text claiming it renders cubes faster than Unity. - Source: Hacker News / 8 months ago
Rapidly prototype characters, environments, and textures. In addition, developers use generators to iterate concept art before committing to 3D assets. See how engines like Unity integrate generated assets into pipelines: https://unity.com. - Source: dev.to / 9 months ago
This guide is tailored towards Unity 3D but you can use them for other engines as they are pretty much general. - Source: dev.to / over 1 year ago
When it comes to game development, platforms like Unity, Unreal Engine, and Godot are definitely dominating the scene. They offer tools specifically designed for different needs, whether you're working on mobile and VR/AR projects, aiming for AAA titles, or focusing on indie and 2D games. These platforms provide intuitive user interfaces, extensive platform support, advanced rendering capabilities, and built-in... - Source: dev.to / about 1 year ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
CryENGINE - The most powerful game development platform is now available to everyone. Full engine source code.
Autodesk 3DS Max - 3ds Max is software for 3D modeling, animation, rendering, and visualization. Create stunning game enrivonments, design visualizations, and virtual reality experiences.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.