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Eodly
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theGist
Eodly is an AI chief of staff for founders, CEOs, and team leads who run remote, distributed, or mixed teams. It replaces the daily standup meeting and the weekly status call with one sourced end-of-day report, so you learn what your team actually shipped each day instead of finding out a week later.
Here is how it works. Each team member sends one short check-in through a Slack or Telegram bot, using the chat tools they already live in. There is no new app to learn, no dashboard pointed at them, and no meeting on the calendar. Eodly then weighs every check-in against your systems of record. It reads GitHub and Linear for proof, so a claim of "almost done" is backed by a merged pull request or a moved ticket, or flagged when the evidence does not match the words.
At the time you choose, the day distills into a single end-of-day report: KPI status at a glance, who shipped with linked evidence, who has gone silent, who is slipping, and any status that contradicts the activity in your tools. Instead of chasing updates across channels, you read one sourced page in under a minute.
For teams running creators, KOLs, or paid partnerships, Eodly also gates payouts on proof of delivery, so you only pay for work that actually shipped.
Eodly is built for early-stage and growing teams that have outgrown the all-hands standup but still need daily visibility: engineering teams, marketing and ops teams, and founders managing a mix of full-time staff and external contributors. It works as an async standup tool, a team check-in and reporting layer, and a lightweight KPI and accountability system in one.
Crucially, Eodly is a chief of staff for you, not surveillance for your team. There is no keystroke logging, no screen capture, and no always-on monitoring. It reads the work people already do in Slack, Telegram, GitHub, and Linear, and turns it into a clear, evidence-based picture of progress.
EodlyEodly's answer:
Eodly doesn't just collect check-ins, it verifies them. Each daily update is cross-checked against GitHub and Linear, so "almost done" is backed by a merged pull request or a moved ticket, or flagged when it isn't. You get one sourced end-of-day report you can trust, not a wall of self-reported status.
Eodly's answer:
Most async standup tools stop at collecting answers. Eodly adds the evidence layer: it weighs every check-in against your systems of record and surfaces mismatches, then ships one decision-ready report each evening. It works across Slack and Telegram, not Slack-only, and it can gate KOL and partner payouts on proof of delivery, which standup tools don't do.
Eodly's answer:
Founders, CEOs, and team leads running remote, distributed, or mixed teams. Usually early-stage and growing startups of 2 to 50 people, often a mix of full-time engineers and marketers plus external contractors or creators.
Eodly's answer:
Founders usually learn what happened last week on a call held this week, by which point a quiet slip has had days to grow. Eodly was built to give daily visibility without adding meetings or surveillance: it reads the work people already do in Slack, Telegram, GitHub, and Linear and turns it into one honest end-of-day report. A chief of staff for the founder, not surveillance for the team.
Eodly's answer:
React and TypeScript on the front end, Supabase (Postgres) for data and authentication, Vercel for hosting and serverless functions, and Anthropic's Claude for the AI that reads and summarizes team activity. Integrates with Slack, Telegram, GitHub, and Linear.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using โUNITYโ . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be more popular. It has been mentiond 209 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For game engines, Godot was too young, Unity just released a statement to make the developers give them more money, so we were left with Unreal Engine. - Source: dev.to / 3 months ago
After 10 minutes of digging I managed to find one single screenshot of an actual game built with it. Isn't that the first thing a developer wants to see? https://unity.com/ leads with demos. https://kaijuengine.org/ leads with a block of text claiming it renders cubes faster than Unity. - Source: Hacker News / 7 months ago
Rapidly prototype characters, environments, and textures. In addition, developers use generators to iterate concept art before committing to 3D assets. See how engines like Unity integrate generated assets into pipelines: https://unity.com. - Source: dev.to / 9 months ago
This guide is tailored towards Unity 3D but you can use them for other engines as they are pretty much general. - Source: dev.to / over 1 year ago
When it comes to game development, platforms like Unity, Unreal Engine, and Godot are definitely dominating the scene. They offer tools specifically designed for different needs, whether you're working on mobile and VR/AR projects, aiming for AAA titles, or focusing on indie and 2D games. These platforms provide intuitive user interfaces, extensive platform support, advanced rendering capabilities, and built-in... - Source: dev.to / about 1 year ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Geekbot - Discover how to organise asynchronous stand up meetings in Slack and keep your team synced using Geekbot. Start your free trial today!
Godot Engine - Feature-packed 2D and 3D open source game engine.
Dailybot - Product management bot for daily stand-up meetings on Slack
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Standuply - Run daily standup meetings and track your metrics in Slack