This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using โUNITYโ . So the game quality is just a matter of the programmer's skill,i think.
As a mini-blog, it is a nice alternative for Medium to publish and share information about programming.
However, the community and the organization are biased toward social justice (and they are open to it). You can read its Code of Conduct, it is so vague and politically leads (I prefer a term of service because it defines fair rules for everybody). So it alienates developers that we don't care about politics in pro of people that want to talk about any other topic such as sexuality, how women are unprivileged, and such. It even mandates to use inclusive language. Good grief.
My main complaint is the quality of the community. It is not StackOverflow (so we don't want to ask for an answer here), and most of the top topics are clickbait, such as "how to become a rockstar developer in ... days", "100 tips to become a better programmer" (and it doesn't even talk about programming).
Technically this "mini blog" site allows us to use markdown, and it is okay. However, the whole experience is really basic. Even the template is ugly.
Based on our record, DEV.to should be more popular than Unity. It has been mentiond 545 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
This guide is tailored towards Unity 3D but you can use them for other engines as they are pretty much general. - Source: dev.to / 10 months ago
When it comes to game development, platforms like Unity, Unreal Engine, and Godot are definitely dominating the scene. They offer tools specifically designed for different needs, whether you're working on mobile and VR/AR projects, aiming for AAA titles, or focusing on indie and 2D games. These platforms provide intuitive user interfaces, extensive platform support, advanced rendering capabilities, and built-in... - Source: dev.to / 3 months ago
In this beginner-friendly guide, weโll break down OOP in Unity in a way thatโs simple, practical, and directly tied to game development. Youโll learn how to structure your code with classes, inheritance, encapsulation, and polymorphismโwithout getting overwhelmed by jargon. - Source: dev.to / 6 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 8 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / about 1 year ago
When you visit the homepage of dev.to, the page itself is cached on the edge so that it's delivered to you as quickly as possible from the closest server. - Source: dev.to / about 21 hours ago
The engine behind 5starsstocks.comโs success is its proprietary, multi-factor scoring system, the true decoder of the "tech signal." This system is not static; itโs a dynamic hybrid model that combines four distinct, powerful categories of market indicators:. - Source: dev.to / 2 days ago
Dev. to](http://dev.to) is more like a coffee shop for programmers. Itโs a place where most developers love to hang out. A lot of developers post their tutorials, personal experience, and lessons on a project theyโre working on or a failed project so others can see and learn from it. Take, for example, you posted a project on your latest debugging tricks, and within an hour, another developer saw your post and... - Source: dev.to / 4 days ago
This is my first post in dev.to. Hope I'll learn something from you. Thank You ๐๐พ. - Source: dev.to / 4 days ago
Feel free to peek at https://github.com/tom-takeru/articles as you read. The setup routes Japanese pieces to Qiita and English pieces to dev.to so each audience gets the right language. Qiita ships an official CLI, but I skipped it here. dev.to currently lacks an official command-line client. - Source: dev.to / 6 days ago
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