
Photon Engine
Beamable
Authorative game server for turn based games that enforces turns, hides player data, and prevents cheating. Unity SDK but works on any engine. Leadeboards included.

Pastebin.com
PrivateBin
GitHub Gist
Rentry.co
JustPaste.it
Write.as
shelf.gg
Pad editor for source code.

Which is more popular?
Based on our record, hastebin seems to be more popular. It has been mentioned 24 times since March 2021.
Website, pricing, platforms and company facts side by side.
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| Website | turnkit.dev | toptal.com |
| Pricing | — | |
| Platforms | — | |
| Listed in |
What each product offers, as listed by its team.


Possible disadvantages
An editorial look at what each product does well and who it suits.


Overall verdict
Why this product is good
Recommended for
Overall verdict
Why this product is good
Recommended for
Hastebin is particularly recommended for developers and anyone else who needs a fast, no-frills way to share text and code snippets without the overhead of account creation or the complexities of larger platforms. It's ideal for quick debugging sessions, code reviews, and other temporary sharing needs.
How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing TurnKit and hastebin.
TurnKit's answer
Indie game devs and studios.
TurnKit's answer
Basic relay just forwards messages. TurnKit Relay enforces turns, hides hands and has enforces voting result (end game, skip turn on illegal move as voted by clients).
TurnKit's answer
Speeds up development overall, adds security over basic relay and skips infrastructure and headache of building your own server. It is specifically built for turn based games while competition targets any game.
TurnKit's answer
I built many times as a freelancer multiplayer turn games for clients and it was taking too much time, but simple relays were too insecure and hacking even in unpopular games would break them fast. This was a solution I used to build games on top of and give clients faster results.
TurnKit's answer
Its powered by modern Java 25 backend with Spring making it engine agnostic. Also provided is a Unity SDK and general docs for other engines to implement their own SDK.
TurnKit's answer
We just launched, looking for devs to try it. Biggest customer are some of my games built for clients.
Share your experience with using TurnKit and hastebin. For example, how are they different and which one is better?
Recommendations tracked on public social media and blogs since March 2021.


Tracking TurnKit since Apr 2026.
There's a guide on the subreddit wiki on how to format code for display on reddit. When in doubt, you can also use GitHub Gist or Hastebin, though. Source: over 4 years ago
In future, use code formatting or put your code into hastebin.com and then post a link here. It will make it easier to read. Source: almost 5 years ago
If you want to post a log, you'll have to generate one first (go to settings > logging and set both logging verbosities to 0-debug and 'log to file' to ON, then do whatever you need to do to create the offending behavior; that should... Source: almost 5 years ago
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Pastebin.com is a website where you can store text for a certain period of time.
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Beamable provides an SDK that enables game makers to easily add social, commerce and content management features to their games with drag-and-drop prefabs inside Unity.
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PrivateBin is a minimalist, open source online pastebin where the server has zero knowledge of...
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