
GitHub
GitHub Gist
hastebin
PrivateBin
CodePen
JSFiddle
JustPaste.it
Pastebin.com is a website where you can store text for a certain period of time.

Photon Engine
Beamable
Authorative game server for turn based games that enforces turns, hides player data, and prevents cheating. Unity SDK but works on any engine. Leadeboards included.

Which is more popular?
Based on our record, Pastebin.com seems to be more popular. It has been mentioned 2057 times since March 2021.
Website, pricing, platforms and company facts side by side.
|
|
|
|
|---|---|---|
| Website | pastebin.com | turnkit.dev |
| Pricing | — | |
| Platforms | — | |
| Listed in |
What each product offers, as listed by its team.


Possible disadvantages
An editorial look at what each product does well and who it suits.


Overall verdict
Why this product is good
Recommended for
Overall verdict
Why this product is good
Recommended for
How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing Pastebin.com and TurnKit.
TurnKit's answer:
Indie game devs and studios.
TurnKit's answer:
Basic relay just forwards messages. TurnKit Relay enforces turns, hides hands and has enforces voting result (end game, skip turn on illegal move as voted by clients).
TurnKit's answer:
Speeds up development overall, adds security over basic relay and skips infrastructure and headache of building your own server. It is specifically built for turn based games while competition targets any game.
TurnKit's answer:
I built many times as a freelancer multiplayer turn games for clients and it was taking too much time, but simple relays were too insecure and hacking even in unpopular games would break them fast. This was a solution I used to build games on top of and give clients faster results.
TurnKit's answer:
Its powered by modern Java 25 backend with Spring making it engine agnostic. Also provided is a Unity SDK and general docs for other engines to implement their own SDK.
TurnKit's answer:
We just launched, looking for devs to try it. Biggest customer are some of my games built for clients.
Share your experience with using Pastebin.com and TurnKit. For example, how are they different and which one is better?
Recommendations tracked on public social media and blogs since March 2021.


Pastebins make me nostalgic. I’m told they existed well before the web in the IRC days. The first notable one I remember, Pastebin.com, was created in 2002 by Paul Dixon, introducing features like syntax highlighting and private pastes.... - Source: dev.to / over 2 years ago
When you get something started feel free to put your code on pastebin.com or gist.github.com and share a link for feedback/help. Source: almost 3 years ago
Either use pastebin or Github for formatting and paste a link. Source: almost 3 years ago
Tracking TurnKit since Apr 2026.
When comparing Pastebin.com and TurnKit, you can also consider the following products.

Originally founded as a project to simplify sharing code, GitHub has grown into an application used by over a million people to store over two million code repositories, making GitHub the largest code host in the world.
Compare GitHub to Pastebin.com or TurnKit:

Independent networking engine and multiplayer platform.
Compare Photon Engine to Pastebin.com or TurnKit:

Gist is a simple way to share snippets and pastes with others.
Compare GitHub Gist to Pastebin.com or TurnKit:

Beamable provides an SDK that enables game makers to easily add social, commerce and content management features to their games with drag-and-drop prefabs inside Unity.
Compare Beamable to Pastebin.com or TurnKit:


PrivateBin is a minimalist, open source online pastebin where the server has zero knowledge of...
Compare PrivateBin to Pastebin.com or TurnKit: