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Tiny C Compiler VS raylib

Compare Tiny C Compiler VS raylib and see what are their differences

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Tiny C Compiler logo Tiny C Compiler

The Tiny C Compiler is an x86, x86-64 and ARM processor C compiler created by Fabrice Bellard.

raylib logo raylib

Cross-platform, open-source game development library in C.
  • Tiny C Compiler Landing page
    Landing page //
    2019-11-06
  • raylib Landing page
    Landing page //
    2022-07-08

Tiny C Compiler features and specs

  • Fast Compilation
    Tiny C Compiler (TCC) is known for its incredibly fast compilation speed, which makes it ideal for quick compilations and testing.
  • Small Size
    TCC has a very small footprint compared to other compilers, making it easy to include in applications and use in environments with limited resources.
  • C99 Support
    TCC provides support for the C99 standard, allowing the use of newer C language features.
  • Dynamic Code Generation
    TCC can compile and execute code dynamically, which can be useful for scripting or embedded contexts.
  • Simplified Licensing
    Under the GNU Lesser General Public License (LGPL), TCC can be more easily used in various projects, including proprietary ones, compared to compilers with more restrictive licenses.

Possible disadvantages of Tiny C Compiler

  • Limited Optimization
    TCC does not perform extensive optimization, which can result in less efficient executable code compared to compilers like GCC or Clang.
  • Incomplete C Standard Library
    TCC's standard C library implementation is not as complete as those of more established compilers, which might lead to compatibility issues.
  • Lack of Detailed Documentation
    Users may find the available documentation lacking in detail, which can hinder learning and debugging for complex projects.
  • Limited Platform Support
    TCC is primarily designed for smaller-scale applications and lacks some platform-specific and cross-compilation capabilities.
  • Fewer Community Resources
    Compared to major compilers like GCC or Clang, TCC has a smaller user community, which can mean fewer tutorials, forums, and third-party support tools.

raylib features and specs

  • Simple and Easy to Use
    Raylib offers a straightforward API, making it ideal for beginners and those looking to quickly prototype game ideas without dealing with complex set-up or configurations.
  • Cross-Platform Support
    Raylib supports multiple platforms, including Windows, Linux, macOS, and HTML5, allowing developers to build games that can run on different operating systems.
  • Lightweight
    This library is lightweight and requires minimal dependencies, which makes it fast to compile and easy to include in various projects.
  • Modular Design
    Raylib's modular design allows developers to use only the modules they need, which can help to optimize the application and reduce its size.
  • Growing Community
    With an active and growing community, raylib provides a support network of enthusiasts and developers, as well as a variety of tutorials and shared projects.

Possible disadvantages of raylib

  • Limited Advanced Features
    Raylib may lack some of the more advanced features found in other mature game development frameworks, which might be a drawback for experienced developers looking for advanced functionalities.
  • Smaller Ecosystem
    Compared to more popular engines, raylib has a smaller ecosystem, meaning fewer third-party tools, plugins, and extensions, which could limit development options.
  • Learning Curve for Advanced Topics
    While it's beginner-friendly at a basic level, mastering more advanced development with raylib may require digging deeper into C programming and understanding low-level details.
  • Limited Official Documentation
    The official documentation, although available, might not be as comprehensive or detailed as whatโ€™s offered by larger frameworks, potentially leading to reliance on community support.
  • Lack of Built-in UI Tools
    Raylib does not include extensive graphical user interface tools, so developers might need to implement their own UI system or integrate third-party libraries for complex UI tasks.

Tiny C Compiler videos

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raylib videos

Raylib 3.0 Released -- The Best Way to Learn C or C++ Game Development*

More videos:

  • Tutorial - Raylib tutorial | Episode 1 | Setting up Raylib and Creating a Window
  • Review - RayLib Receives An Epic MegaGrant!

Category Popularity

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IDE
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Text Editors
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User comments

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Reviews

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raylib Reviews

  1. Diliup Gabadamudalige
    ยท Partner at EMorphusGames ยท
    Raylib, a hidden Powerhouse

    I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.

    ๐Ÿ Competitors: MonoGame, Pygame

Social recommendations and mentions

Based on our record, Tiny C Compiler should be more popular than raylib. It has been mentiond 37 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Tiny C Compiler mentions (37)

  • What every compiler writer should know about programmers (Anton Ertl, 2015) [pdf]
    Some of those already exist, e.g. https://bellard.org/tcc/ However, they're not in widespread use. I would be curious to learn if there's any data/non-anecdotal information as to why. Is it momentum/inertia of GCC/LLVM/MSVC? Are alternative compilers incomplete and can't actually compile a lot of practical programs (belying the "relatively simple program") claim? Or is the performance differential due to... - Source: Hacker News / 5 months ago
  • Git: Introduce Rust and announce that it will become mandatorty
    In theory you should be able to use TCC to build git currently [1] [2]. If you have a lightweight system or you're building something experimental, it's a lot easier to get TCC up and running over GCC. I note that it supports arm, arm64, i386, riscv64 and x86_64. [1] https://bellard.org/tcc/ [2] https://github.com/TinyCC/tinycc. - Source: Hacker News / 10 months ago
  • Weird Lexical Syntax
    > I'm not sure who wants to be able to syntax highlight C at 35 MB per second, but I am now able to do so Fast, but tcc *compiles* C to binary code at 29 MB/s on a really old computer: https://bellard.org/tcc/#speed. - Source: Hacker News / over 1 year ago
  • Pnut: A C to POSIX Shell Compiler you can Trust
    "Because Pnut can be distributed as a human-readable shell script (`pnut.sh`), it can serve as the basis for a reproducible build system. With a POSIX compliant shell, `pnut.sh` is sufficiently powerful to compile itself and, with some effort, [TCC](https://bellard.org/tcc/). Because TCC can be used to bootstrap GCC, this makes it possible to bootstrap a fully featured build toolchain from only human-readable... - Source: Hacker News / almost 2 years ago
  • Cwerg: C-like language that can be implemented in 10kLOC
    For what it's worth you can implement a C compiler in under 10kLOC. The chibi C compiler is only a few thousand lines [1]. There is also Cake [2] and the tiny C compiler [3] which are both relatively small. [1] https://github.com/rui314/chibicc [3] https://bellard.org/tcc/. - Source: Hacker News / over 2 years ago
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raylib mentions (7)

  • New Year, New Game Engine - Nikola Engine Devlog 0
    You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
  • Are there any game engines that support 3D that are more code orientated?
    It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
  • How can I make graphics games using cpp?
    I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
  • Best C++ libraries for 2D game development
    I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 4 years ago
  • Question about graphic/game libraries
    Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 5 years ago
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What are some alternatives?

When comparing Tiny C Compiler and raylib, you can also consider the following products

GNU Compiler Collection - The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting...

Allegro - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...

LLVM - LLVM is a compiler infrastructure designed for compile-time, link-time, run-time, and...

MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.

clang - C, C++, Objective C and Objective C++ front-end for the LLVM compiler.

Godot Engine - Feature-packed 2D and 3D open source game engine.