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Based on our record, Brogue seems to be more popular. It has been mentiond 25 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I love any opportunity to suggest people try out Brogue. It was developed with the idea "What would have happened if development continued on Rogue?" Info here: https://sites.google.com/site/broguegame/ Repo/downloads here: https://github.com/tmewett/BrogueCE. - Source: Hacker News / 10 months ago
I enjoyed it, though for my taste it was maybe a little too simplistic and easy. The original rogue is before my time, but at one point I got very hooked on [brogue](https://sites.google.com/site/broguegame/) and this reminded me very much of that. - Source: Hacker News / 11 months ago
I believe the original author of most of this content was Brian Walker, creator of brogue, which uses Dijkstra maps to great effect. In my opinion, brogue is the greatest 'modern' traditional roguelike. Latest 'community' version: https://github.com/tmewett/BrogueCE original game: https://sites.google.com/site/broguegame/. - Source: Hacker News / over 2 years ago
The Ground Gives Way and Brogue(follow the link to the Community Edition) are, in my opinion, the best introductions to traditional roguelikes out there. Source: almost 3 years ago
To start, I would recommend Brogue or The Ground Gives Way. Both are very simplified and have an accessible, modern approach. Tales of Maj'Eyal, while more complex, also a more modern game feel to it that might be appealing. There are two main types of roguelike gameplay: dungeon delvers, and expansive open worlds. Both Brogue and TGGW are the former, so it's easy to jump into a game, get the basic idea, and get... Source: almost 3 years ago
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