Engaging Gameplay
Brogue offers challenging and engaging gameplay by incorporating classic roguelike elements such as turn-based action, procedural generation, and permadeath, which require strategic thinking and careful decision-making.
Unique Visual Style
The game stands out with its ASCII art graphics, appealing to players who enjoy a retro aesthetic and want to focus more on gameplay mechanics rather than high-end visuals.
Replayability
Due to its procedural generation of levels, Brogue offers high replayability as players encounter new challenges, environments, and enemy placements each time they start a new game.
Rich Tactical Depth
Brogue provides a rich tactical experience with various tools, potions, and weapons that offer multiple ways to approach challenges, fostering creativity and experimentation among players.
Community and Support
The game has an active community of players and developers who provide support, share tips, and contribute to ongoing development and improvements in the game.
We have collected here some useful links to help you find out if Brogue is good.
Check the traffic stats of Brogue on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of Brogue on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of Brogue's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of Brogue on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about Brogue on Reddit. This can help you find out how popualr the product is and what people think about it.
I love any opportunity to suggest people try out Brogue. It was developed with the idea "What would have happened if development continued on Rogue?" Info here: https://sites.google.com/site/broguegame/ Repo/downloads here: https://github.com/tmewett/BrogueCE. - Source: Hacker News / over 1 year ago
I enjoyed it, though for my taste it was maybe a little too simplistic and easy. The original rogue is before my time, but at one point I got very hooked on [brogue](https://sites.google.com/site/broguegame/) and this reminded me very much of that. - Source: Hacker News / over 1 year ago
I believe the original author of most of this content was Brian Walker, creator of brogue, which uses Dijkstra maps to great effect. In my opinion, brogue is the greatest 'modern' traditional roguelike. Latest 'community' version: https://github.com/tmewett/BrogueCE original game: https://sites.google.com/site/broguegame/. - Source: Hacker News / over 3 years ago
The Ground Gives Way and Brogue(follow the link to the Community Edition) are, in my opinion, the best introductions to traditional roguelikes out there. Source: over 3 years ago
To start, I would recommend Brogue or The Ground Gives Way. Both are very simplified and have an accessible, modern approach. Tales of Maj'Eyal, while more complex, also a more modern game feel to it that might be appealing. There are two main types of roguelike gameplay: dungeon delvers, and expansive open worlds. Both Brogue and TGGW are the former, so it's easy to jump into a game, get the basic idea, and get... Source: almost 4 years ago
Personally, I very much recommend Brogue (its subreddit). It's a difficult game, but it is free and will certainly scratch that problemsolve-itch. Say, you are on a stroll alongside a cliff, and you come across a nasty group of spearwielding goblins, backed up by priests that cover them in magical shields? This encounter is not a nut that you can crack by engaging them head on, as you only have a dagger as of now.... Source: almost 4 years ago
Great news! For Brogue, [Brian Walkerโs email](penderprime@gmail.com) is public so you can reach out to him there to ask if heโs cool with it. Source: almost 4 years ago
Maybe make a traditional roguelike like Brogue. Or something like Dwarf Fortress. Source: about 4 years ago
Brogue comes to mind, though features like you describe are common to a lot of traditional roguelikes (as opposed to rogue-lites). I only mention Brogue because it's probably the single traditional roguelike that people who don't typically play traditional roguelikes might have played (myself included). Also I think the title screen was orange. If it's not Brogue, do you remember anything else about the game? Even... Source: about 4 years ago
I recommend Brogue for anyone who wants a modern take on Rogue that is simpler and more accessible than something like ADOM or Dungeon Crawl Stone Soup. Source: about 4 years ago
For my 2c, I love a game called Brogue. It's free, it's brutally difficult. Easy to learn, hard to master. Maybe I'm just rubbish, but it took me 7 years to finally beat the game. Source: over 4 years ago
Brogue is often recommended, and nowadays Brogue Community Edition (CE) even more so and for good reason:. Source: over 4 years ago
You can either get the original here or the community edition here. I recommend the community edition, it has some nice bugfixes (most notably the save files). Source: over 4 years ago
But you can use DOSBox, and if you fancy a more modern take then Brogue is excellent: web and download are available. Source: almost 5 years ago
Not like there is anything stopping you, you can play Brogue that is the modern version of the original Rogue game. Be warned though, the game is HARD. Source: almost 5 years ago
A game that does this really good (imho), but with weapons, is Brogue. Swords are your standard "hit the next field" weapon, axes swing and hit three spaces next to you, Lances attack up to three (?) fields in a row and whips have a range of five. Source: almost 5 years ago
That being said, if you were interested in something closer to a "true roguelike", I think Brogue is probably the most accessible of those. It's really good at stripping the genre down to its essentials without requiring some of the homework like NetHack does. If you are turned off by the turn-based nature of it, you can try something like Spelunky, and if you are fine with turn based, but want something graphics,... Source: almost 5 years ago
Angband is popular no doubt, but runs are rather long for my taste. I think one of the best ways for the uninitiated to get a taste of old school Rogue mechanics these days is probably Brogue CE. It's a "spiritual successor" to Rogue, with modern design sensibilities and extremely pretty colored text graphics. Everything about it feels very tightly wound, from the play time, to the mechanical interactions.... Source: about 5 years ago
-I downloaded the1.7.5 Linux amd64 version from the site. Source: about 5 years ago
Thanks for the shoutout! I agree that Brogue is probably the most welcoming of all the roguelikes (apart from maybe some of the smaller mobile ones). The aim with Brogue Lite is to push that even further, and see if it's possible to create something like a "gateway drug" for roguelikes. I actually haven't heard of any complete newcomers to roguelikes trying Lite yet, it would be super interesting to hear their... Source: about 5 years ago
Pix the Cat, Dark Years, Brogue, Monolith, Nauticrawl, Paradigm, OlliOlli2, Oreshika: Tainted Bloodlines, and the Castle of Shikigami series plus the spiritual successor Sisters Royale. Source: about 5 years ago
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