Unigine might be a bit more popular than The Forge. We know about 6 links to it since March 2021 and only 6 links to The Forge. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Aside from that The Forge is also: https://theforge.dev/ They're contractors who can help with building engines or updating them. Pretty sure a while back when we learned The Forge was used, research indicated the only thing they had helped with was Vulcan support as that's all they said they'd done on their portfolio where they listed BGS. Source: over 1 year ago
We know they're overhauling almost every aspect of the engine (E3 trailer was essentially a demo of Creation Engine 2) and they've hired a ton of talent specifically for that initiative. One example off the top of my head, the hired the lead animations engineer from Saints Row IV to rebuild that system. They're apparently also working with the Forge team on some of the engine stuff. Source: almost 3 years ago
Bethesda hired The Forge to work on the engine. https://theforge.dev this was discovered on their GitHub page where they slid in that they worked on the engine. https://github.com/ConfettiFX/The-Forge. Source: almost 3 years ago
I'm trust this API more than Godot because it has been use by Super Giants to create Hades which won many awards and become popular game. Also Forge team work with many AAA company. (COD, Spider Man PS4, Bethesda new engine for Starfield) https://theforge.dev/ and not just that the guy behind this is Wolfgang Engel. Source: almost 3 years ago
They did get https://theforge.dev/ to help with their optimization so hopefully this will be a thing of the past. Source: about 3 years ago
There is also Unigine [1] but that has less community around it than Unreal. I am mentioning it because I think it should be known more. It was started by a single russian dev who was initially just writing online tutorials on various OpenGL and physics stuff (frustum.org). Then he decided to make a commercial engine and started a company. Of course their engine evolved a lot since and they have a team of devs now... - Source: Hacker News / 9 months ago
Give it a good once-over when it arrives for any shipping damage, check to make sure that memory overclocking in enabled in the BIOS since that's sometimes not done by the builder and then benchmark it with something simple like Unigine to make sure it's not running weirdly below the norms (4070Ti should be around 3100-3300 in Unigine Heaven) or you can download 3DMark Demo and it should give you a... Source: 11 months ago
But yeah, I was trying to push Unigine (double sized vector3 would be nice) as it seems to target more the industry type apps. Source: almost 2 years ago
Https://unigine.com/ is a powerful game engine that no one seems to pay any attention to. So, they mainly get their revenue from industrial applications. Source: about 2 years ago
So you consider an engine "professional" if your favourite big PC games run on it? What sort of logic is this? I suppose enterprise-geared engines like UEngine aren't "professional" either because they aren't popular with game developers? Source: almost 3 years ago
Pygame - Pygame is a set of Python modules designed for writing games.
Unity - The multiplatform game creation tools for everyone.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
MOS - Lightweight game engine.
OpenGL - OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics...