This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Unigine. While we know about 204 links to Unity, we've tracked only 6 mentions of Unigine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
There is also Unigine [1] but that has less community around it than Unreal. I am mentioning it because I think it should be known more. It was started by a single russian dev who was initially just writing online tutorials on various OpenGL and physics stuff (frustum.org). Then he decided to make a commercial engine and started a company. Of course their engine evolved a lot since and they have a team of devs now... - Source: Hacker News / over 1 year ago
Give it a good once-over when it arrives for any shipping damage, check to make sure that memory overclocking in enabled in the BIOS since that's sometimes not done by the builder and then benchmark it with something simple like Unigine to make sure it's not running weirdly below the norms (4070Ti should be around 3100-3300 in Unigine Heaven) or you can download 3DMark Demo and it should give you a... Source: almost 2 years ago
But yeah, I was trying to push Unigine (double sized vector3 would be nice) as it seems to target more the industry type apps. Source: almost 3 years ago
Https://unigine.com/ is a powerful game engine that no one seems to pay any attention to. So, they mainly get their revenue from industrial applications. Source: about 3 years ago
So you consider an engine "professional" if your favourite big PC games run on it? What sort of logic is this? I suppose enterprise-geared engines like UEngine aren't "professional" either because they aren't popular with game developers? Source: almost 4 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
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