Software Alternatives & Startups

Ten Number VS Objects

Compare Ten Number VS Objects and see what are their differences

Ten Number

Web + mobile management software for sports schools and clubs: athletes, fees, attendance, training plans and parent communication in one place. 15 sports, built in Türkiye.

Rating
0 reviews
Pricing
Paid Free trial $21 / Monthly (Starter: 50 athletes, 2 coaches (999 TRY/mo, all modules))
Objects

An online tool to create instructions and user manuals for providing quality customer care

Rating
0 reviews
Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

Base details

Website, pricing, platforms and company facts side by side.

Ten Number
Objects
Website tennumber.com objects.to
Pricing
Paid Free trial $21 / Monthly (Starter: 50 athletes, 2 coaches (999 TRY/mo, all modules)) Official pricing
Platforms
Web iOS Android
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Company Startup from Turkey · 1 - 9 employees · 2026 —
Listed in

About Ten Number and Objects

In their own words, as submitted to SaaSHub.

Ten Number
Objects

Ten Number (formerly "10n") is a multi-tenant management platform for sports schools, clubs and academies, built in Türkiye. Web and mobile (iOS/Android) come together in one subscription; the interface is available in 14 languages. Core modules Athlete and team management: profiles, teams and...

Read more about Ten Number

No description of Objects yet.

Features and specs

What each product offers, as listed by its team.

Ten Number 5 features
Objects 5 features
  • Athlete & Team Management
    Athlete profiles, teams and sub-teams, sport-specific positions, Excel import and encrypted document storage (KVKK/GDPR).
  • Fee & Payment Tracking
    Automatic monthly fee generation, collections and overdue tracking, receipts, plus bookkeeping: income/expense, accounts and reports.
  • Attendance Tracking
    Session attendance with absence reasons, attendance rates per athlete and team, visible to parents.
  • Training Plans & Evaluation
    Drill library, tactical drawing board, training plans, match statistics and evaluation templates that adapt to the selected sport (15 sports).
  • Parent Portal & Communication
    Parents see attendance, fees and announcements in the app; bulk WhatsApp messaging and rule-based automation for the club.
  • Decentralized Object Storage
    Objects.to provides decentralized storage solutions, allowing users to store data across distributed networks rather than relying on a single centralized server, which enhances data resilience and reduces single points of failure.
  • Web3 and Blockchain Integration
    The platform is designed with Web3 principles in mind, making it well-suited for developers building decentralized applications (dApps) that need reliable and censorship-resistant storage.
  • Simple API and Developer Experience
    Objects.to offers a straightforward API that makes it relatively easy for developers to integrate decentralized storage into their projects without needing deep expertise in the underlying protocols.
  • Content Persistence
    Data stored through Objects.to benefits from content-addressable storage mechanisms, helping ensure that files remain available and verifiable over time without risk of link rot or unauthorized modification.
  • Cost-Effective Storage
    Compared to traditional cloud storage providers, Objects.to can offer competitive pricing by leveraging decentralized storage networks, potentially reducing costs for developers and businesses storing large amounts of data.

Possible disadvantages

  • Limited Mainstream Adoption
    Objects.to is a relatively niche platform compared to established cloud storage providers like AWS S3 or Google Cloud Storage, which means fewer community resources, tutorials, and third-party integrations are available.
  • Performance and Latency Concerns
    Decentralized storage can sometimes suffer from higher latency and slower retrieval speeds compared to centralized cloud services that have globally distributed CDNs and optimized infrastructure.
  • Reliability and Uptime Uncertainty
    As a smaller and newer platform, Objects.to may not offer the same level of guaranteed uptime and SLAs that enterprise-grade centralized storage providers commit to.
  • Learning Curve for Non-Web3 Developers
    Developers unfamiliar with decentralized storage concepts, content addressing, and Web3 paradigms may face a steeper learning curve when adopting Objects.to compared to traditional storage solutions.
  • Limited Documentation and Support
    Being a smaller platform, Objects.to may have less comprehensive documentation, fewer support channels, and slower response times for troubleshooting compared to major cloud providers with dedicated support teams.

Analysis

An editorial look at what each product does well and who it suits.

Ten Number
Objects

No analysis of Ten Number yet.

Overall verdict

  • Objects.to is a niche link-in-bio and personal landing page tool. It appears to offer a minimalist way to consolidate links, but it has limited brand recognition compared to major competitors like Linktree, Bio.link, or Beacons, and detailed independent reviews or long-term reliability data are scarce.

Why this product is good

  • Simple, minimalist interface for creating a single landing page
  • Likely free or low-cost tier for basic use cases
  • Quick setup for consolidating multiple links in one place
  • Lightweight alternative if you dislike bloated link-in-bio tools

Recommended for

  • Individuals wanting a very basic, no-frills link page
  • Users experimenting with alternatives to mainstream link-in-bio services
  • Small creators who don't need advanced analytics or customization
  • Those prioritizing simplicity over extensive design options

Category popularity

How often each product is chosen within a category, 0–100% relative to the other.

Score bands 0–20 21–40 41–50 51–60 61–100
Ten Number
Objects
100% 100%
0% 0%
0% 0%
100% 100%
100% 100%
0% 0%
0% 0%
100% 100%

Questions & Answers

As answered by people managing Ten Number and Objects.

What makes your product unique?

Ten Number's answer

  • Every module in every plan. Plans differ only in athlete and coach capacity; attendance, fees, bookkeeping, parent portal, store and automation are never locked behind an upsell.
  • Adapts to the sport. Positions, drill library, tactical board, match statistics and evaluation templates change with the selected sport (15 sports, from football and basketball to swimming, archery and water polo).
  • Runs the business, not only the roster. Automatic monthly fee generation, overdue tracking, receipts, income/expense and account reports sit next to attendance and training.
  • Parents are in the loop. A parent portal shows attendance, fees and announcements; bulk WhatsApp messaging and rule-based automation handle reminders.
  • Privacy by design. Athlete documents and health fields are encrypted at rest (KVKK/GDPR).
  • Web and mobile (iOS/Android) in one subscription, interface in 14 languages, built in Türkiye.

Why should a person choose your product over its competitors?

Ten Number's answer

Most club apps focus on scheduling and team chat. Ten Number covers that, but it also runs the financial and administrative side of a sports school: fee generation and collections, bookkeeping, club store with inventory, staff and leave management, asset tracking. A club owner does not need a second tool for money.

Compared with desktop-era club software, it is web + mobile, multi-branch, works from the field on a phone, and gives parents their own app view instead of PDF reports.

Pricing is transparent and local: monthly plans in Turkish lira by athlete capacity, no per-module add-ons, no credit card to start.

How would you describe the primary audience of your product?

Ten Number's answer

Owners and managers of sports schools, academies and clubs with roughly 50 to 400 athletes, mainly youth sports. Three groups use it every day:

  • Owners / administrators track fees, collections, attendance rates and reports on the web.
  • Coaches take attendance, plan training and record match statistics from the mobile app on the field.
  • Parents follow their child's attendance, fees and announcements through the parent portal.

The primary market is Türkiye; the interface is available in 14 languages.

What's the story behind your product?

Ten Number's answer

Ten Number started inside a sports academy, not a software company. The founder runs a youth academy and kept juggling spreadsheets for attendance, a separate notebook for fees and WhatsApp groups for parents, none of which talked to each other.

The first version, called "10n", was built in 2026 to replace that stack for one academy. It grew into a multi-tenant platform for sports schools and clubs, with the web app, the mobile app and the parent portal sharing one data model. The name "Ten Number" is the English reading of 10n.

Which are the primary technologies used for building your product?

Ten Number's answer

  • Backend: .NET 9 (ASP.NET Core Web API), Clean Architecture with CQRS (MediatR), PostgreSQL 16, Redis
  • Web app: React 18, TypeScript, Vite, TailwindCSS, TanStack Query
  • Mobile app: React Native (Expo), shared core logic with the web app
  • Infrastructure: Docker on Hetzner, Cloudflare in front; athlete documents and health fields encrypted at rest (AES-256-GCM)
  • Messaging: WhatsApp integration for bulk messages and rule-based automation

User comments

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Alternatives to Ten Number and Objects

When comparing Ten Number and Objects, you can also consider the following products.