
Tailwind CSS
Bootstrap
React
Tailwind UI
Bulma
DaisyUI
Vue.js
Vercel
Please
Gradle
GNU Make
Eyes โ The Horror Game
Terror Lab
Dreadful
Epsilon Corp.
tup
Tailwind CSS
PleaseI use it in all my current projects. It's easy to start and very customisable. Love it so much! I improved the speed of development 2x times by using Tailwind.
Based on our record, Tailwind CSS seems to be a lot more popular than Please. While we know about 1062 links to Tailwind CSS, we've tracked only 12 mentions of Please. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
UIAble is a free, open-source UI component library built with Tailwind CSS, Shadcn-style architecture, and Base UI principles. The idea is straightforward: reusable components should stay flexible, readable, and easy to maintain. - Source: dev.to / about 2 months ago
eBay: 30+ fields (item specifics, variations, shipping) Each schema is a JSON file defining field names, data types, and validation rules. The mapper walks source โ target assignments and applies type coercion (string โ number, date formatting, etc.) before export. The entire app stays under 200 KB gzipped by avoiding heavy UI libraries. It's built with Preact + htm (no JSX build step) and styled with Tailwind CSS... - Source: dev.to / 2 months ago
In this tutorial, we'll build a real-world admin dashboard component using Tailwind CSS, based on the AdminOS template. You'll learn essential Tailwind concepts while creating something useful. - Source: dev.to / 3 months ago
Packages/ui โ shared component library built with Tailwind v4, consumed directly from source by both Next.js apps. - Source: dev.to / 3 months ago
Tailwind CSS provides us with a token-based design system for CSS that allows us to flexibly design our pages. - Source: dev.to / 3 months ago
Pip is a command line package manager that comes with Python, but it is definitely not the only package manager. Other tools like pipenv, poetry, pdm, conda, and even some third-party applications like please can all manage Python dependencies. One common mistake beginners make is installing Python, and then running pip install (or even worse, sudo pip install), before moving forward. While this works in the... - Source: dev.to / over 1 year ago
Iโm not sure a JS library qualifies as a PL. Or automation software (SoftStack). Or an API description language. Or a build system. Source: over 3 years ago
Regarding your first point, a good alternative to Bazel is [Please][https://please.build/] - its build graph can solve exactly this problem in CI. - Source: Hacker News / over 3 years ago
Checkout: https://please.build/ - CMake is not directly supported, but you can easily extend please.build to invoke cmake commands to build your targets. - It does supports both Windows(ehweee) and Linux - MIT - BONUS: it is fast. Really fast(||)! Single binary. It is also versatile. I am using it to build a repo with multiple programming languages(C++(Wasm),Go,Js, Flutter), while spinning up vagrant and... Source: almost 4 years ago
> the best way forward is to take the ideas of Bazel (hermetic and deterministic builds) and package them as a good small build system, perhaps even compatible with Bazel so you don't have to rewrite build rules all the time. How does https://please.build measure up? - Source: Hacker News / almost 4 years ago
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
Gradle - Accelerate developer productivity. Gradle helps teams build, automate and deliver better software, faster. DocsExplore the documentation of Gradle. Find installation ..
React - A JavaScript library for building user interfaces
GNU Make - GNU Make is a tool which controls the generation of executables and other non-source files of a program from the program's source files.
Tailwind UI - Beautiful UI components by the creators of Tailwind CSS.
Eyes โ The Horror Game - Eyes โ The Horror Game is an Action-Adventure, Horror, 1st-person Exploration and Single-player video game by Paulina Pabis and Michel Pabis.