
SuperCollider
Pure Data
Sonic Pi
VCV Rack
ChucK
Strudel
Overtone
Reaktor
Monkey 2
Blitz3D
BlitzMax
Phaser
Cocos2d-x
Haxe
JMonkeyEngine
AppGameKit
SuperCollider
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Based on our record, SuperCollider seems to be a lot more popular than Monkey 2. While we know about 35 links to SuperCollider, we've tracked only 1 mention of Monkey 2. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The visual patching part of Max makes sense when you know the history of the program. It was built for musicians working at the forefront of interfacing MIDI with the power of the more compact mainframe computers of the day (PDP-11 IIRC). The 'programming' was done through a GUI running on the first Macintosh. At first there was no audio processing in Max itself, it was purely for generating and manipulating MIDI... - Source: Hacker News / about 2 months ago
SuperCollider has a longer DSP feature list and a more powerful language. The dealbreaker was deployment: scsynth is a separate process. Shipping a game app that has to spawn and supervise another OS process, on iOS, with sandboxing and lifecycle quirks on top, was more friction than I wanted. libpd, by contrast, runs embedded in the game process. - Source: dev.to / 2 months ago
At this point, we can produce the array of pitches that are midi notes. To create sound from these notes I've used a specialized programming language called SuperCollider. I won't dive much into details here, but you may have a look at the code if you're interested. Beware, there are quite a lot of branches there and all of them contain some interesting code. - Source: dev.to / almost 2 years ago
This is essentially sound design from first principles. There's a good book here: https://www.amazon.com/Designing-Sound-Press-Andy-Farnell/dp/0262014416 Note that the software used (Pure Data) can be replaced by another high-level language (SuperCollider: https://supercollider.github.io/) pretty easily. I know of no "tool" to do what you want because there are few things that are universal to different kinds of... - Source: Hacker News / about 2 years ago
Since then, I've been working more and more with TidalCycles. TidalCycles is an open-source live coding framework for creating patterns written in Haskell. TidalCycles uses SuperCollider on the backend, another language I've been using for live coding. Recently, I started using Tidal Looper for live vocal processing. This blog post will walk you through what you need to get started with vocal looping with Tidal... - Source: dev.to / about 2 years ago
On one hand, BlitzBasic and BlitzMax was a key moment for me, 15 years ago, of 'getting' programming - I clearly remember as a teenager when some basic concepts clicked together, and here I am many years later a full-time indie game developer. But on the other hand, I've watched from afar enough of the post-Blitz tool development to be skeptical of anything new. Monkey 2 and Monkey X really didn't flourish and a... - Source: Hacker News / almost 4 years ago
Pure Data - Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical...
Blitz3D - Create 2D and 3D Games for Windows.
Sonic Pi - Sonic Pi is a new kind of instrument for a new generation of musicians. It is simple to learn, powerful enough for live performances and free to download.
BlitzMax - With the developing version BlitzMax NG other 'targets' are available: ARM architecture, Raspberry, Android, HTML (Emscripten). RAPID DEVELOPMENT. Just open the IDE, write your code, hit F5 and see immediately the results!
VCV Rack - A cross-platform modular synthesizer.
Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.