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SuperCollider

A real time audio synthesis engine, and an object-oriented programming language specialised for...

SuperCollider

SuperCollider Reviews and Details

This page is designed to help you find out whether SuperCollider is good and if it is the right choice for you.

Screenshots and images

  • SuperCollider Landing page
    Landing page //
    2022-04-25

Features & Specs

  1. Powerful Synthesis Engine

    SuperCollider offers a powerful real-time audio synthesis engine that allows users to create complex and nuanced sounds, making it ideal for experimental music and sound design.

  2. Extensive Library of Ugens

    SuperCollider comes with a comprehensive library of unit generators (UGens), which are ready-made building blocks for audio and control signal processing.

  3. Flexibility

    SuperCollider supports a wide range of methods for sound generation and manipulation, from simple waveform synthesis to algorithmic composition and live coding.

  4. Cross-Platform

    SuperCollider is cross-platform and runs on macOS, Windows, and Linux, making it accessible to a wide range of users.

  5. Open Source

    Being open-source, SuperCollider is free to use and has an active community that contributes to its development, ensuring it continually evolves and improves.

  6. Live Coding

    SuperCollider supports live coding, allowing users to write and modify code in real-time during performances, which is highly valued in the experimental and electronic music communities.

  7. Integrated Development Environment (IDE)

    SuperCollider includes its own IDE, which provides features like syntax highlighting, code completion, and documentation tools, making it more accessible to users.

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Videos

Making Music with SuperCollider

Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about SuperCollider and what they use it for.
  • Ableton Extensions SDK
    The visual patching part of Max makes sense when you know the history of the program. It was built for musicians working at the forefront of interfacing MIDI with the power of the more compact mainframe computers of the day (PDP-11 IIRC). The 'programming' was done through a GUI running on the first Macintosh. At first there was no audio processing in Max itself, it was purely for generating and manipulating MIDI... - Source: Hacker News / about 2 months ago
  • Past Tense: A DragonRuby Sound Installation Built on libpd
    SuperCollider has a longer DSP feature list and a more powerful language. The dealbreaker was deployment: scsynth is a separate process. Shipping a game app that has to spawn and supervise another OS process, on iOS, with sandboxing and lifecycle quirks on top, was more friction than I wanted. libpd, by contrast, runs embedded in the game process. - Source: dev.to / 2 months ago
  • Describing musical domain with F#
    At this point, we can produce the array of pitches that are midi notes. To create sound from these notes I've used a specialized programming language called SuperCollider. I won't dive much into details here, but you may have a look at the code if you're interested. Beware, there are quite a lot of branches there and all of them contain some interesting code. - Source: dev.to / almost 2 years ago
  • Ask HN: Create audio software akin to physics engines?
    This is essentially sound design from first principles. There's a good book here: https://www.amazon.com/Designing-Sound-Press-Andy-Farnell/dp/0262014416 Note that the software used (Pure Data) can be replaced by another high-level language (SuperCollider: https://supercollider.github.io/) pretty easily. I know of no "tool" to do what you want because there are few things that are universal to different kinds of... - Source: Hacker News / about 2 years ago
  • Harnessing Screams with Tidal Looper
    Since then, I've been working more and more with TidalCycles. TidalCycles is an open-source live coding framework for creating patterns written in Haskell. TidalCycles uses SuperCollider on the backend, another language I've been using for live coding. Recently, I started using Tidal Looper for live vocal processing. This blog post will walk you through what you need to get started with vocal looping with Tidal... - Source: dev.to / about 2 years ago
  • Csound
    Csound is... "interesting". If you want to play with something more modern, have a look at https://supercollider.github.io/ instead. - Source: Hacker News / almost 3 years ago
  • MuseScore 4.1 is now available
    For the intrepid, especially those annoyed with the purported input-sluggishness of musescore et al, an interesting text-based alternative is LilyPond https://lilypond.org/ My dad wrote an opera using LilyPond in vim, though I believe these days he's actually doing more with supercollider, which skips sheetmusic and goes right to sounds: https://supercollider.github.io/. - Source: Hacker News / about 3 years ago
  • Why'd you choose programming?
    Weirdly enough,I got into programming through music. I got into making experimental electronic music and ended up learning SuperCollider. Figured Iโ€™d have to get a real job at some point and I liked learning Supercollider enough that I figured I should try to go back to school and learn some more useful programming languages. Source: about 3 years ago
  • 13 Years of History Teaching - Now Thrown Into CS.
    So youโ€™re wondering what would making music with code look like? The tools Iโ€™m familiar with are TidalCycles, Sonic Pi, and SuperCollider. Iโ€™m having a hard time describing what itโ€™s like to make music with tools like these so hereโ€™s a video of a performance. One person is live coding the music and the other is live coding the visuals. I think itโ€™s super cool how the music is improvised and built over time by... Source: about 3 years ago
  • Clicks & Cuts Minimal Sounds & One Shots
    I would say no there aren't any sample packs for this kind of stuff because this entire scene developed around using a samplers and sampling as well as some computer tools like Max/Msp, SuperCollider, Recycle, Cool Edit Pro and some other stuff I am quite likely forgetting at the moment. Also you might look at some of the IRCAM stuff too. Source: over 3 years ago
  • Ask HN: What audio/sound-related OSS projects can I contribute to?
    Https://supercollider.github.io/ "A platform for audio synthesis and algorithmic composition, used by musicians, artists and researchers working with sound.". - Source: Hacker News / over 3 years ago
  • Is there any alternative to sonic pi?
    Sonic pi is basically a wrapper for the amazing language Supercollider (https://supercollider.github.io/). I highly recommend watching Eli Fieldsteel's excellent tutorials on it (https://www.youtube.com/watch?v=yRzsOOiJ_p4&list=PLPYzvS8A_rTaNDweXe6PX4CXSGq4iEWYC) to see some of what its capable of (I think he is almost a finished a new book on it as well). Source: over 3 years ago
  • Cheapest way to make music
    Pure Data, cSound, and SuperCollider are all free and opensource. Incredible possibility, though the learning curb can be steep. Source: over 3 years ago
  • Live coding languages
    For sound live coding/algorave sonic pi and tidal cycles are great, both based on supercollider. Source: over 3 years ago
  • What is a little known subject/application/problem that you learned about recently or are involved in that you think is fascinating?
    If you're interested in ChuCK, there's also Pure Data (a FOSS cousin of the commercial Max/MSP) and SuperCollider and a lot of live coding algorave sorta music things are built on top of SuperCollider like TidalCycles so you can execute lines of code live via a REPL or evaluating blocks of code in a document and generate beats in realtime. Source: over 3 years ago
  • Hacking Perl in Nighclubs (2004)
    SuperCollider is still around and really mature, Sonic Pi and Overtone are build on top of it. CSound and Faust are more than mature also. https://supercollider.github.io/. - Source: Hacker News / almost 4 years ago
  • Racket for Computer Music?
    Overtone, in clojure and using the SuperCollider engine. Source: about 4 years ago
  • Racket for Computer Music?
    It uses the OSC protocol to drive โ€˜scsynthโ€™ โ€“ A real-time audio server that is part of Supercollider: https://supercollider.github.io/. Source: about 4 years ago
  • Looking for specific drum pattern link.
    PureData is a hell of a rabbit hole! You might also want to check out SuperCollider which is more modern. If you want to skip to the fun stuff there's FoxDot and SonicPi. Both are live coding environments built on SuperCollider. Source: about 4 years ago
  • Cascade: CSS to sound live coding system
    Thank you for the thorough explanation! Sorry if I sounds blasรฉ, thatโ€™s actually quite of an innovative project (but still I want to call it weird). ;-) The video is very interesting, btw. But!.. The examples donโ€™t show how interactive it can be (and the results are fucking brutalist; looks a bit like living Kandinsky paintings), related to other audio/live coding interfaces I bookmarked recently (not comparable... - Source: Hacker News / over 4 years ago
  • Please forgive my ignorance, but what is python useful for? I've been thinking about learning it because it seems like a lot of people are interested in it, but what kinds of things could I do with it?
    You can make cool music with FoxDot and Supercollider. Source: over 4 years ago

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