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SuperCollider
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Devolens was built around the idea that software licensing should be a defined part of a system, not an internal project. The focus has been to create a solution that is reliable in production while remaining practical to implement.
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Devolens is built as a cloud-based system with APIs and SDKs that support integration across different programming languages and environments, allowing licensing to fit into existing architectures.
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Devolens focuses entirely on software licensing, providing a dedicated system that handles license creation, validation, and management in one place. It is built for production use while keeping implementation practical for technical teams.
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Devolens combines a structured, production-ready system with a practical implementation approach. It avoids unnecessary complexity, offers transparent pricing, and allows teams to integrate licensing without maintaining their own infrastructure.
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Devolens is designed for software teams building SaaS products, desktop applications, SDKs, or plugins that need a reliable way to control access, manage licenses, and support different pricing models.
Based on our record, SuperCollider seems to be more popular. It has been mentiond 35 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The visual patching part of Max makes sense when you know the history of the program. It was built for musicians working at the forefront of interfacing MIDI with the power of the more compact mainframe computers of the day (PDP-11 IIRC). The 'programming' was done through a GUI running on the first Macintosh. At first there was no audio processing in Max itself, it was purely for generating and manipulating MIDI... - Source: Hacker News / 3 months ago
SuperCollider has a longer DSP feature list and a more powerful language. The dealbreaker was deployment: scsynth is a separate process. Shipping a game app that has to spawn and supervise another OS process, on iOS, with sandboxing and lifecycle quirks on top, was more friction than I wanted. libpd, by contrast, runs embedded in the game process. - Source: dev.to / 4 months ago
At this point, we can produce the array of pitches that are midi notes. To create sound from these notes I've used a specialized programming language called SuperCollider. I won't dive much into details here, but you may have a look at the code if you're interested. Beware, there are quite a lot of branches there and all of them contain some interesting code. - Source: dev.to / about 2 years ago
This is essentially sound design from first principles. There's a good book here: https://www.amazon.com/Designing-Sound-Press-Andy-Farnell/dp/0262014416 Note that the software used (Pure Data) can be replaced by another high-level language (SuperCollider: https://supercollider.github.io/) pretty easily. I know of no "tool" to do what you want because there are few things that are universal to different kinds of... - Source: Hacker News / about 2 years ago
Since then, I've been working more and more with TidalCycles. TidalCycles is an open-source live coding framework for creating patterns written in Haskell. TidalCycles uses SuperCollider on the backend, another language I've been using for live coding. Recently, I started using Tidal Looper for live vocal processing. This blog post will walk you through what you need to get started with vocal looping with Tidal... - Source: dev.to / over 2 years ago
Pure Data - Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical...
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